TOTAL VOLUME:

$134.2b

24H VOL:

$126,324,530

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,434,646,834

406,019

Markets across

30,401

events

MATCHED EVENTS:

2,689

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: Heroic vs TheMongolz (BO3) - BLAST Bounty Qualifier
polymarket
predict
limitless

Who will win Heroic vs TheMongolz?

Volume:
$2,910,158

Map 1 Winner

all

3 markets

Polymarket

Predict

Limitless

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 24, 2026

Closed: Jul 24, 10:56 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map 1 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$213,800
N/A
N/A
N/A
Settled
Yes
predict

Map 1 Winner

99%
Yes 99¢No 1¢
—
$17,547
$2,203
N/A
N/A
N/A
Settled
No
limitless

Heroic

0%
Yes 0¢No 100¢
1¢
N/A
$1,869
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$4,691
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

99%
Yes 99¢No 1¢
—
$10,019
$460
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,601
N/A
N/A
N/A
Settled
Yes
limitless

TheMongolz

100%
Yes 100¢No 0¢
-99¢
N/A
$1,552
N/A
N/A
N/A
Settled
No
predict

Map 2 Winner

1%
Yes 1¢No 99¢
—
$2,249
$4,559
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$381,465
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Heroic (-3.5) vs TheMongolz (+3.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$979
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

1%
Yes 1¢No 99¢
—
$890
$33,692
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$2,227,449
N/A
N/A
N/A
Settled
Yes
predict

Map Handicap: HERO (-1.5) vs TheMongolz (+1.5)

1%
Yes 1¢No 99¢
—
$2,180
$9,752
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: HERO (-1.5) vs TheMongolz (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$17,684
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: Heroic (-3.5) vs TheMongolz (+3.5)

0%
Yes 0¢No 100¢
—
N/A
$3,250
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
$1,921
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
$1,820
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Heroic (-3.5) vs TheMongolz (+3.5)

0%
Yes 0¢No 100¢
—
N/A
$1,411
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 18.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 24.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: TheMongolz (-3.5) vs Heroic (+3.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Heroic (-6.5) vs TheMongolz (+6.5)

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Heroic (-9.5) vs TheMongolz (+9.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: TheMongolz (-3.5) vs Heroic (+3.5)

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Heroic (-6.5) vs TheMongolz (+6.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 36

Intro

This market tracks whether the total rounds in Map 3 of the Counter-Strike Best-of-3 match between Heroic and TheMongolz at the BLAST Bounty Qualifier will be over or under 24.5 rounds, with the aggregated consensus probability currently at 100.0% across Polymarket, Predict, and Limitless. The definitive result will be sourced from HLTV.org. Watch for the match conclusion on July 25, 2026, which will determine the final round count and resolve this market.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All three platforms (Polymarket, Limitless, Predict) apply identical core resolution logic: HLTV.org as primary source, 2-hour credible reporting fallback, 50-50 for cancellations/ties/7-day delays, and forfeits/walkovers triggering 50-50 on match winner but counting toward map/round totals if match completes.Primary resolution logic: HLTV.org (https://hltv.org); fallback to consensus of credible reporting and video evidence if HLTV has not published final results within 2 hours of event conclusion.

Core resolution logic:

  • Match Winner (Heroic vs TheMongolz): Resolves to the team that wins the BO3 series. If match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, resolves 50-50. If match begins but is incomplete and one team wins by opponent forfeiture/disqualification/walkover, resolves to the winning team. If match ends in pre-match forfeit/disqualification/walkover, resolves 50-50.
  • Map Winners (Map 1, Map 2): Resolves to the team that wins the specified map. If the map is completed with a winner determined, resolves based on that result even if the overall match is later abandoned. If the map is not completed or is decided by forfeit/disqualification/walkover, resolves 50-50. If the match is canceled or delayed beyond 7 days without play beginning, resolves 50-50.
  • Games Total (O/U 2.5): Resolves to Over if 3 or more maps are played; Under if fewer than 3 maps are played. Maps won by forfeit/disqualification/walkover/default count toward the total if the match is completed. If match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, resolves 50-50. If match begins but is incomplete and one team wins by forfeit/disqualification/walkover, resolves 50-50. If the clinching map is forfeited, the match counts as completed.
  • Map Handicap (Heroic -1.5 vs TheMongolz +1.5): Resolves to Heroic if Heroic wins 2 or more maps than TheMongolz; otherwise resolves to TheMongolz. Maps won by forfeit/disqualification/walkover/default count toward the handicap if the match is completed. If match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, resolves 50-50. If match begins but is incomplete and one team wins by forfeit/disqualification/walkover, resolves 50-50. If the clinching map is forfeited, the match counts as completed.
  • Map Round Totals (Map 1, 2, 3 O/U 21.5): Resolves to Over if combined rounds played on the specified map (including overtime) exceeds 21.5; Under if less than 21.5; 50-50 if exactly 21.5. The map must be played to completion with a final round score determined by rounds actually played. If the map is completed, the market resolves on that round total regardless of later forfeit/disqualification/walkover/default. If the map is not played, not completed, or decided by forfeit/disqualification/walkover/default, resolves 50-50. If the match is canceled or delayed beyond 7 days without the map being completed, resolves 50-50.
  • Map Round Handicaps (Map 1, 2, 3 Heroic -3.5 vs TheMongolz +3.5): Resolves to Heroic if Heroic wins the specified map by 4 or more rounds (including overtime); otherwise resolves to TheMongolz. The map must be played to completion with a final round score determined by rounds actually played. If the map is completed, the market resolves on that round score regardless of later forfeit/disqualification/walkover/default. If the map is not played, not completed, or decided by forfeit/disqualification/walkover/default, resolves 50-50. If the match is canceled or delayed beyond 7 days without the map being completed, resolves 50-50.
  • Team Name Matching: Minor discrepancies in team names (abbreviations, alternate spellings, sponsor tags, regional identifiers, formatting differences) are resolved based on the underlying real-world match identity rather than exact string matching, provided the intended team can be clearly and uniquely identified. If a team name has no reasonable connection to any participating team or is ambiguous, resolves 50-50.

Edge cases & clarifications:

  • Incomplete Match with Completed Map: If the match begins but is not completed, and a specific map is concluded with a winner determined, map-specific markets resolve based on the completed map result. Match winner markets resolve 50-50 unless one team wins by forfeit/disqualification/walkover.
  • Pre-Match Forfeit or Walkover: If the match ends in a forfeit, disqualification, or walkover before play begins (team withdraws and the other wins automatically), the match winner market resolves 50-50. However, if the match begins and one team later wins by forfeit/disqualification/walkover, the match winner resolves to the winning team.
  • Clinching Map Forfeited: If the clinching map (the map that decides the series) is forfeited, disqualified, or decided by walkover/default, the match is still considered completed for Games Total and Map Handicap purposes. The forfeited map counts toward the totals.
  • 7-Day Delay Without Play: If the match is delayed beyond 7 days from the scheduled date (July 24, 2026) without play beginning, all markets resolve 50-50 or 'Other' (Limitless).
  • HLTV Unpublished After 2 Hours: If HLTV.org has not published final results within 2 hours after the event's conclusion, resolution sources shift to consensus of credible reporting and video evidence.
Timing: Resolution occurs upon completion of the match or determination of a final official result from HLTV.org. For Limitless markets, if no official result is available by August 24, 2026 23:59 UTC, the market resolves to 'Other'. For Polymarket and Predict markets, the 2-hour HLTV publication window applies; if unpublished, credible reporting and video evidence become the resolution source.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Counter-Strike Round of 32 match between Heroic and TheMongolz in the BLAST Bounty Qualifier, initially scheduled for July 24 at 8:30AM ET. This market will resolve to "Heroic" if Heroic win the match against TheMongolz. This market will resolve to "TheMongolz" if TheMongolz win the match against Heroic. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Counter-Strike Round of 32 match between Heroic and TheMongolz in the BLAST Bounty Qualifier, initially scheduled for July 24 at 8:30AM ET. This market will resolve to "Heroic" if Heroic win the match against TheMongolz. This market will resolve to "TheMongolz" if TheMongolz win the match against Heroic. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between Heroic and TheMongolz in the BLAST Bounty Summer 2026, scheduled for Jul 24, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 24, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

This dashboard aggregates prediction market data across Polymarket and Limitless for the Heroic vs TheMongolz esports match, enabling traders to monitor real-time odds and consensus views on multiple outcomes simultaneously. The combined volume across both venues reflects $2,910,158 in total trading activity, with $2,882,140 traded in the last 24 hours. By tracking the same event across multiple platforms, you gain insight into how different market participants price the same matchup, helping identify pricing inefficiencies and sharper consensus forecasts than any single venue alone.

Prediction markets and traditional sportsbooks price events differently because they operate under distinct mechanisms. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets derive prices from continuous trader participation and real-time supply and demand. Prediction market odds often reflect sharper, more efficient pricing because traders risk real capital on outcomes. However, sportsbooks may offer tighter spreads and faster payouts. Comparing this market across both venues can reveal which pricing model aligns better with your view of the matchup.

Key catalysts include recent team performance in qualifying tournaments, roster announcements or player substitutions, injury or availability updates, and head-to-head historical matchup data. Pre-match analysis from esports commentators and betting syndicates often shifts trader positioning as the event approaches. Map pool selections, team preparation time, and momentum from prior rounds in the same tournament can also drive significant repricing. Monitor official team announcements and esports news outlets for breaking developments that might alter perceived win probabilities before the match begins.