TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 24, 10:56 AM EST
Polymarket
This market tracks whether the total rounds in Map 3 of the Counter-Strike Best-of-3 match between Heroic and TheMongolz at the BLAST Bounty Qualifier will be over or under 24.5 rounds, with the aggregated consensus probability currently at 100.0% across Polymarket, Predict, and Limitless. The definitive result will be sourced from HLTV.org. Watch for the match conclusion on July 25, 2026, which will determine the final round count and resolve this market.
This market refers to the Counter-Strike Round of 32 match between Heroic and TheMongolz in the BLAST Bounty Qualifier, initially scheduled for July 24 at 8:30AM ET. This market will resolve to "Heroic" if Heroic win the match against TheMongolz. This market will resolve to "TheMongolz" if TheMongolz win the match against Heroic. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike Round of 32 match between Heroic and TheMongolz in the BLAST Bounty Qualifier, initially scheduled for July 24 at 8:30AM ET. This market will resolve to "Heroic" if Heroic win the match against TheMongolz. This market will resolve to "TheMongolz" if TheMongolz win the match against Heroic. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the match between Heroic and TheMongolz in the BLAST Bounty Summer 2026, scheduled for Jul 24, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 24, 2026, 23:59 UTC, the market will resolve to "Other."
Prediction markets and traditional sportsbooks price events differently because they operate under distinct mechanisms. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets derive prices from continuous trader participation and real-time supply and demand. Prediction market odds often reflect sharper, more efficient pricing because traders risk real capital on outcomes. However, sportsbooks may offer tighter spreads and faster payouts. Comparing this market across both venues can reveal which pricing model aligns better with your view of the matchup.
Key catalysts include recent team performance in qualifying tournaments, roster announcements or player substitutions, injury or availability updates, and head-to-head historical matchup data. Pre-match analysis from esports commentators and betting syndicates often shifts trader positioning as the event approaches. Map pool selections, team preparation time, and momentum from prior rounds in the same tournament can also drive significant repricing. Monitor official team announcements and esports news outlets for breaking developments that might alter perceived win probabilities before the match begins.