TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 23, 5:33 PM EST
Polymarket
This market tracks the outcome of the Counter-Strike Best-of-3 match between Gentle Mates and paiN in the BLAST Bounty Qualifier, specifically focusing on the map handicap where paiN is favored by 1.5 maps. The aggregated consensus probability for paiN (-1.5) winning the handicap is currently 100%. Data is aggregated from Polymarket, Predict, and Limitless, with resolution based on official HLTV.org results. Watch for the match conclusion on July 23, 2026, which will determine the final outcome.
This market refers to the Counter-Strike Round of 32 match between Gentle Mates and paiN in the BLAST Bounty Qualifier, initially scheduled for July 23 at 11:00AM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against paiN. This market will resolve to "paiN" if paiN win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike Round of 32 match between Gentle Mates and paiN in the BLAST Bounty Qualifier, initially scheduled for July 23 at 11:00AM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against paiN. This market will resolve to "paiN" if paiN win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the match between Gentle Mates and paiN in the BLAST Bounty Summer 2026, scheduled for Jul 23, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 23, 2026, 23:59 UTC, the market will resolve to "Other."
Prediction markets and traditional sportsbooks operate on different mechanisms. Sportsbooks set odds based on internal models and risk management, then adjust for liability. Prediction markets, by contrast, derive odds from continuous trading between participants who stake real capital on outcomes. This market reflects aggregated trader conviction across venues, often capturing sharp consensus faster than sportsbooks adjust their lines. The lack of a central operator means prices respond dynamically to new information, making them a useful reference point for comparing against fixed or slower-moving sportsbook odds.
Key catalysts include roster changes, player injuries or roster substitutions, recent team performance trends, and head-to-head historical matchups. Pre-match analysis, coaching adjustments, and map veto strategy can shift trader expectations as the event approaches. Live in-game developments—such as early map results or momentum swings—will likely trigger sharp repricing, especially in markets tracking round totals or individual map outcomes. News about player form, team morale, or technical issues may also influence odds in the final hours before the match begins.