TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: Gentle Mates vs paiN (BO3) - BLAST Bounty Qualifier
polymarket
predict
limitless

Who will win Gentle Mates vs paiN?

Volume:
$1,106,401

Map Handicap: paiN (-1.5) vs Gentle Mates (+1.5)

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 23, 2026

Closed: Jul 23, 5:33 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map Handicap: paiN (-1.5) vs Gentle Mates (+1.5)

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$15,956
N/A
N/A
N/A
Settled
Yes
predict

Map Handicap: paiN (-1.5) vs Gentle Mates (+1.5)

59%
Yes 59¢No 41¢
—
$45,394
$775
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Rounds Handicap: paiN (-3.5) vs Gentle Mates (+3.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$3,553
N/A
N/A
N/A
Settled
Yes
limitless

paiN

100%
Yes 100¢No 0¢
0.8¢
N/A
$145
N/A
N/A
N/A
Settled
No
predict

Map 2 Winner

1%
Yes 1¢No 99¢
—
$2,204
$5,605
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$305,732
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.8¢
N/A
$78
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: paiN (-6.5) vs Gentle Mates (+6.5)

100%
Yes 100¢No 0¢
20¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 18.5

100%
Yes 100¢No 0¢
20¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 21.5

50%
Yes 50¢No 50¢
1¢
N/A
$9,546
N/A
N/A
N/A
Settled
No
polymarket

Map 3 Rounds Handicap: paiN (-3.5) vs Gentle Mates (+3.5)

50%
Yes 50¢No 51¢
1¢
N/A
$1,605
N/A
N/A
N/A
Settled
No
predict

Map 1 Winner

1%
Yes 1¢No 99¢
—
$2,208
$9,711
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$304,651
N/A
N/A
N/A
Settled
Yes
limitless

Gentle Mates

N/A
N/A
0.8¢
N/A
N/A
N/A
N/A
N/A
Settled
No
predict

Match Winner

1%
Yes 1¢No 99¢
—
$990
$5,517
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$430,082
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

1%
Yes 1¢No 99¢
—
$346
$1,198
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$10,617
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
$1,395
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: M8 (-1.5) vs paiN (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$165
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 27.5

0%
Yes 0¢No 100¢
—
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 24.5

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: paiN (-6.5) vs Gentle Mates (+6.5)

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: paiN (-9.5) vs Gentle Mates (+9.5)

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 24.5

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 29

Intro

This market tracks the outcome of the Counter-Strike Best-of-3 match between Gentle Mates and paiN in the BLAST Bounty Qualifier, specifically focusing on the map handicap where paiN is favored by 1.5 maps. The aggregated consensus probability for paiN (-1.5) winning the handicap is currently 100%. Data is aggregated from Polymarket, Predict, and Limitless, with resolution based on official HLTV.org results. Watch for the match conclusion on July 23, 2026, which will determine the final outcome.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All three platforms apply identical resolution logic: HLTV.org as primary source, 2-hour fallback window, 7-day cancellation threshold, 50-50 for incomplete maps or pre-match forfeits, and counting of forfeits/walkovers toward completed match totals.Primary resolution logic: Official HLTV.org results; credible reporting and video evidence if HLTV does not publish within 2 hours of event conclusion.

Core resolution logic:

  • Match winner resolves to the team declared winner by HLTV.org or credible consensus within 2 hours of conclusion.
  • Map winner markets resolve based on the team that wins that specific map; if the map is not completed, resolves 50-50.
  • Round total and handicap markets require the map to be played to completion with actual rounds played; forfeits, disqualifications, walkovers, or defaults on a map resolve that market to 50-50.
  • Maps won by forfeit, disqualification, walkover, or default count toward match completion and map totals if the overall match is completed.
  • If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from scheduled date without play beginning, match winner and games total markets resolve 50-50.
  • If the match begins but is not completed and one team wins due to opponent forfeiture, disqualification, or walkover during play, the match winner resolves to the winning team; however, if the forfeit occurs before the match starts, match winner resolves 50-50.
  • Team name discrepancies (abbreviations, alternate spellings, sponsor tags, regional identifiers, minor formatting) are resolved based on underlying real-world team identity, not exact string matching.

Edge cases & clarifications:

  • Pre-match forfeit or walkover: If a team forfeits or walks away before the match begins, match winner markets resolve 50-50; however, the forfeiting team is declared the loser for Limitless YES/NO markets.
  • Mid-match forfeit with map completion: If the match begins, one or more maps are completed with actual rounds, and then a team forfeits, the match is considered completed. Completed maps count toward totals and handicaps; the forfeiting team loses the match.
  • Incomplete map (no rounds played): If a map begins but no rounds are played and is then forfeited or abandoned, that map market resolves 50-50 and does not count toward games total or handicap.
  • Exact round total (e.g., 21.5): If the combined round total on a map is exactly 21.5, the over/under market resolves 50-50.
  • Delay beyond 7 days: If the match is delayed more than 7 days from the scheduled date (July 23, 2026) without play beginning, all markets resolve 50-50.
Timing: Resolution occurs upon official HLTV.org publication or within 2 hours of event conclusion via credible consensus. If neither is available within 2 hours, markets remain unresolved pending further official information. Cancellation or 7-day delay threshold is measured from the original scheduled date of July 23, 2026 at 11:00 AM ET.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Counter-Strike Round of 32 match between Gentle Mates and paiN in the BLAST Bounty Qualifier, initially scheduled for July 23 at 11:00AM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against paiN. This market will resolve to "paiN" if paiN win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Counter-Strike Round of 32 match between Gentle Mates and paiN in the BLAST Bounty Qualifier, initially scheduled for July 23 at 11:00AM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against paiN. This market will resolve to "paiN" if paiN win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between Gentle Mates and paiN in the BLAST Bounty Summer 2026, scheduled for Jul 23, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 23, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

This dashboard aggregates prediction market activity across Polymarket and Limitless for the Gentle Mates vs paiN esports match, enabling traders to monitor real-time odds and consensus forecasts. The combined markets have generated volume of $1,106,401 since inception, with 24-hour volume at $1,090,438, reflecting active interest in multiple outcome categories. Traders can compare how different venues price match results, map statistics, and round totals, gaining insight into where the broader prediction community expects value.

Prediction markets and traditional sportsbooks operate on different mechanisms. Sportsbooks set odds based on internal models and risk management, then adjust for liability. Prediction markets, by contrast, derive odds from continuous trading between participants who stake real capital on outcomes. This market reflects aggregated trader conviction across venues, often capturing sharp consensus faster than sportsbooks adjust their lines. The lack of a central operator means prices respond dynamically to new information, making them a useful reference point for comparing against fixed or slower-moving sportsbook odds.

Key catalysts include roster changes, player injuries or roster substitutions, recent team performance trends, and head-to-head historical matchups. Pre-match analysis, coaching adjustments, and map veto strategy can shift trader expectations as the event approaches. Live in-game developments—such as early map results or momentum swings—will likely trigger sharp repricing, especially in markets tracking round totals or individual map outcomes. News about player form, team morale, or technical issues may also influence odds in the final hours before the match begins.