TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 12, 9:10 AM EST
Polymarket
This event group covers Counter-Strike match markets between FUT Esports and TYLOO in the Esports World Cup Group C. Markets include the overall match winner, Map 1 rounds handicap, and Map 1 total rounds over/under.
This market refers to the Counter-Strike Upper bracket quarterfinal 3 match between FUT Esports and TYLOO in the Esports World Cup Group C, initially scheduled for August 12 at 12:50PM ET. This market will resolve to "FUT Esports" if FUT Esports win the match against TYLOO. This market will resolve to "TYLOO" if TYLOO win the match against FUT Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike match between FUT Esports and TYLOO in the Esports World Cup 2026, initially scheduled for August 12, 2026 UTC. This market will resolve to "FUT Esports" if FUT Esports win the match against TYLOO. This market will resolve to "TYLOO" if TYLOO win the match against FUT Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Key signals that could shift this market include player injuries, team strategy announcements, and early in-game performance in related matches. Updates from official broadcasts, social media commentary, and pre-match betting trends may also influence trader sentiment. As the event nears, any last-minute roster changes or tournament developments could cause rapid price swings, so monitoring real-time news and platform activity is crucial.