TOTAL VOLUME:
$134b
24H VOL:
$107,351,958
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,416,970,024
400,720
Markets across
30,097
events
MATCHED EVENTS:
2,633
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 23, 4:32 PM EST
Predict
This market refers to the Counter-Strike Upper bracket quarterfinal 1 match between FOKUS and OG in the DraculaN Group B, initially scheduled for June 23 at 11:00AM ET. This market will resolve to "FOKUS" if FOKUS win the match against OG. This market will resolve to "OG" if OG win the match against FOKUS. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike Upper bracket quarterfinal 1 match between FOKUS and OG in the DraculaN Group B, initially scheduled for June 23 at 11:00AM ET. This market will resolve to "FOKUS" if FOKUS win the match against OG. This market will resolve to "OG" if OG win the match against FOKUS. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they operate under different incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like this one are driven by trader consensus and real-money stakes. This market reflects what participants actually believe will happen, unfiltered by bookmaker margins. Comparing the implied probability here to major sportsbook lines can reveal where the crowd sees value or where sharp money may be flowing, though both sources update continuously as game time approaches.
On Predict, this market is priced through continuous order-book matching, where traders buy and sell shares representing each outcome. On Predict, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The price of each share reflects the collective belief in that outcome's likelihood; as new trades execute, prices adjust instantly. Liquidity and trading volume determine how easily you can enter or exit a position at any given moment. The platform's matching engine ensures transparent price discovery, so the odds you see represent genuine market consensus rather than a fixed spread set by an intermediary.
This market resolves around Jun 23, 2026, once the Counter-Strike match concludes and the result is verifiable from credible public reporting. The outcome will be confirmed based on which team wins the best-of-three series. Until that point, prices may fluctuate as traders react to team announcements, scrim results, roster changes, or other developments that could influence the match. Resolution is automatic once the event is officially concluded and reported by established esports news sources.
Several catalysts could shift odds significantly before the match begins. Key player injuries, roster changes, or last-minute stand-ins would immediately reprrice expectations. Recent tournament results, head-to-head records, and map pool compatibility between FOKUS and OG are ongoing factors traders monitor. Scrim leaks or public practice footage can signal team form. Coaching changes, equipment issues, or visa complications also move markets. Additionally, broader esports news—sponsorship announcements, org restructuring, or competitive bans—might affect either squad's preparation or morale, prompting rapid repricing as new information surfaces.