Counter-Strike: Favbet vs Eternal Fire (BO3) - CCT Europe Series #18 Group Stage
Volume:
$225,767
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a Counter-Strike best-of-three match between Favbet and Eternal Fire in the CCT Europe Series #18 Group Stage, scheduled for March 11, 2026 at 8:00 AM ET. Markets span match outcome, individual map winners, and statistical properties (odd/even kills and rounds per map, plus total games played).
Unified Resolution Criteria (Consistent across platforms)
Kalshi and Polymarket share identical resolution logic for match outcome, map winners, and statistical markets, with aligned edge-case handling and a common primary source (HLTV.org).
Primary resolution logic:
Official HLTV.org; credible reporting consensus (including video evidence) if HLTV has not published final results within 2 hours after event conclusion.
Core resolution logic:
Match winner resolves to the team that wins the best-of-three series (first to 2 map wins).
Map winner resolves to the team that wins that specific map; if the map is not played or the series clinches before it, resolves 50-50.
Odd/Even Kills per map: sum of all kills by both teams (excluding team kills and self-inflicted deaths); resolves Odd or Even accordingly, or 50-50 if map not played.
Odd/Even Rounds per map: sum of rounds won by both teams (including overtime); resolves Odd or Even accordingly, or 50-50 if map not played.
Games Total O/U 2.5: resolves Over if 3+ maps are played (including forfeits/walkovers after match start), Under if fewer than 3 maps.
Forfeits, disqualifications, or walkovers after match start count as completed maps; forfeits before match start result in 50-50 for that market.
If match is canceled, ends in a tie, or is delayed beyond 7 days without completion, all markets resolve 50-50.
Edge cases & Clarifications:
Forfeit or Walkover Before Match Start: Match winner resolves 50-50; map-specific markets resolve 50-50; Games Total resolves 50-50.
Forfeit or Walkover After Match Start: The team that wins by forfeit/disqualification/walkover is credited with the win; if it clinches the series, Games Total counts completed maps; map-specific markets for unplayed maps resolve 50-50.
Series Clinches Before Map 3: Map 3 markets (winner, odd/even kills, odd/even rounds) resolve 50-50 because the map is not played.
Delay Beyond 7 Days Without Completion: All markets resolve 50-50.
Map Remake: Resolution is based on the remade game only; the original result is disregarded.
Timing:
Resolution occurs upon official publication by HLTV.org or within 2 hours after match conclusion via credible reporting consensus. Markets remain open until the match is completed or the 7-day delay threshold is exceeded.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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