TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

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Kalshi:

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Counter-Strike: Favbet vs Eternal Fire (BO3) - CCT Europe Series #18 Group Stage
kalshi
polymarket

Counter-Strike: Favbet vs Eternal Fire (BO3) - CCT Europe Series #18 Group Stage

Volume:
$225,767

Eternal Fire

 - Kalshi

Eternal Fire - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 12, 2026

Closed: Mar 11, 12:00 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Eternal Fire

View
100%
Yes 100¢No 0¢
—
N/A
$40,734
N/A
N/A
$22,852
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$13,510
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$402
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$85
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$123,456
N/A
N/A
N/A
Settled
No
kalshi

Favbet

0%
Yes 0¢No 100¢
—
N/A
$33,476
N/A
N/A
$25,509
Settled
No
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$13,502
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

0%
Yes 0¢No 100¢
—
N/A
$165
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

0%
Yes 0¢No 100¢
—
N/A
$151
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

0%
Yes 0¢No 100¢
—
N/A
$96
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$95
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$95
N/A
N/A
N/A
Settled
No
Total markets: 12

Description

This event group covers a Counter-Strike best-of-three match between Favbet and Eternal Fire in the CCT Europe Series #18 Group Stage, scheduled for March 11, 2026 at 8:00 AM ET. Markets span match outcome, individual map winners, and statistical properties (odd/even kills and rounds per map, plus total games played).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket share identical resolution logic for match outcome, map winners, and statistical markets, with aligned edge-case handling and a common primary source (HLTV.org).Primary resolution logic: Official HLTV.org; credible reporting consensus (including video evidence) if HLTV has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Match winner resolves to the team that wins the best-of-three series (first to 2 map wins).
  • Map winner resolves to the team that wins that specific map; if the map is not played or the series clinches before it, resolves 50-50.
  • Odd/Even Kills per map: sum of all kills by both teams (excluding team kills and self-inflicted deaths); resolves Odd or Even accordingly, or 50-50 if map not played.
  • Odd/Even Rounds per map: sum of rounds won by both teams (including overtime); resolves Odd or Even accordingly, or 50-50 if map not played.
  • Games Total O/U 2.5: resolves Over if 3+ maps are played (including forfeits/walkovers after match start), Under if fewer than 3 maps.
  • Forfeits, disqualifications, or walkovers after match start count as completed maps; forfeits before match start result in 50-50 for that market.
  • If match is canceled, ends in a tie, or is delayed beyond 7 days without completion, all markets resolve 50-50.

Edge cases & clarifications:

  • Forfeit or Walkover Before Match Start: Match winner resolves 50-50; map-specific markets resolve 50-50; Games Total resolves 50-50.
  • Forfeit or Walkover After Match Start: The team that wins by forfeit/disqualification/walkover is credited with the win; if it clinches the series, Games Total counts completed maps; map-specific markets for unplayed maps resolve 50-50.
  • Series Clinches Before Map 3: Map 3 markets (winner, odd/even kills, odd/even rounds) resolve 50-50 because the map is not played.
  • Delay Beyond 7 Days Without Completion: All markets resolve 50-50.
  • Map Remake: Resolution is based on the remade game only; the original result is disregarded.
Timing: Resolution occurs upon official publication by HLTV.org or within 2 hours after match conclusion via credible reporting consensus. Markets remain open until the match is completed or the 7-day delay threshold is exceeded.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.