TOTAL VOLUME:
$134b
24H VOL:
$107,351,958
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,416,970,024
400,720
Markets across
30,097
events
MATCHED EVENTS:
2,633
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 23, 7:34 PM EST
Polymarket
This group covers a Counter-Strike BO3 match between ex-RUBY and Black Phoenix in the Moscow Cyber Games European Qualifier Group Stage. Markets span match outcomes, map-specific results, total maps played, and round handicaps.
This market refers to the Counter-Strike Round 1 match between ex-RUBY and Black Phoenix in the Moscow Cyber Games European Qualifier Group Stage, initially scheduled for August 23, 2026 at 2:00 PM ET. This market will resolve to "ex-RUBY" if ex-RUBY win the match against Black Phoenix. This market will resolve to "Black Phoenix" if Black Phoenix win the match against ex-RUBY. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 23, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike Round 1 match between ex-RUBY and Black Phoenix in the Moscow Cyber Games European Qualifier Group Stage, initially scheduled for August 23, 2026 at 2:00 PM ET. This market will resolve to "ex-RUBY" if ex-RUBY win the match against Black Phoenix. This market will resolve to "Black Phoenix" if Black Phoenix win the match against ex-RUBY. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 23, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Price differences between Polymarket and Predict arise from varying user bases, liquidity conditions, and trading activity. Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform’s community may interpret new information differently, leading to divergent probability assessments. Additionally, distinct market designs and fee structures influence how traders place bets, causing Polymarket and Predict to price this market at different levels until consensus stabilizes closer to the event.
Key signals such as team announcements, player injuries, or recent performance in practice matches could shift this market. Updates on team strategies, lineup changes, or even broader tournament dynamics may also influence trader sentiment. As the event nears, any news affecting either side’s chances—whether tactical adjustments or morale shifts—can cause rapid movements in probability and volume on both platforms.