TOTAL VOLUME:
$134.1b
24H VOL:
$113,466,932
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,423,222,590
402,751
Markets across
30,217
events
MATCHED EVENTS:
2,632
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 27, 2:32 PM EST
Predict
This market refers to the Counter-Strike match between Esport Academy Copenhagen and QUAZAR in the Logitech G Play Connect Closed Qualifier Group A, initially scheduled for August 27, 2026 at 10:00 AM ET. This market will resolve to "Esport Academy Copenhagen" if Esport Academy Copenhagen win the match against QUAZAR. This market will resolve to "QUAZAR" if QUAZAR win the match against Esport Academy Copenhagen. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 10, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 27, 2026 at 10:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike match between Esport Academy Copenhagen and QUAZAR in the Logitech G Play Connect Closed Qualifier Group A, initially scheduled for August 27, 2026 at 10:00 AM ET. This market will resolve to "Esport Academy Copenhagen" if Esport Academy Copenhagen win the match against QUAZAR. This market will resolve to "QUAZAR" if QUAZAR win the match against Esport Academy Copenhagen. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 10, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 27, 2026 at 10:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds often differ from traditional sportsbook lines because they reflect the collective wisdom of traders rather than set odds from bookmakers. In this market, prediction odds incorporate real-time trading activity and can shift quickly based on new information. Sportsbook odds may be more stable but less responsive to rapid changes in trader sentiment or in-play developments.
On Predict, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. On Predict, traders actively buy and sell contracts for each possible outcome, which sets the current odds. The top outcome’s chance percentage reflects the aggregated expectations of all participants. Volume of $208 and recent 24-hour volume of $208 indicate how much trading activity is occurring, helping to gauge market confidence or uncertainty.
This market resolves around Aug 27, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result is determined by the official match outcome as reported by recognized esports authorities and event organizers, ensuring an impartial and transparent resolution process.