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24H VOL:

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24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,439,516,703

404,175

Markets across

30,277

events

MATCHED EVENTS:

2,685

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: Esport Academy Copenhagen vs magic (BO3) - RES Showdown Europe Playoffs
kalshi
polymarket

Who will win Esport Academy Copenhagen vs magic?

Volume:
$240,449

magic

 - Kalshi

magic - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 9, 2026

Closed: Jul 9, 5:39 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

magic

View
100%
Yes 100¢No 0¢
100¢
N/A
$68,608
N/A
N/A
$43,499
Settled
Yes
polymarket

Map 3 Rounds Handicap: magic (-3.5) vs Esport Academy Copenhagen (+3.5)

100%
Yes 100¢No 0¢
19.9¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$3,838
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$517
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 18.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$272
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 24.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: magic (-6.5) vs Esport Academy Copenhagen (+6.5)

100%
Yes 100¢No 0¢
0.9¢
N/A
$989
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 18.5

100%
Yes 100¢No 0¢
1¢
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: magic (-9.5) vs Esport Academy Copenhagen (+9.5)

20%
Yes 19.9¢No 80.1¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0.1¢No 99.9¢
—
N/A
$66,817
N/A
N/A
N/A
Settled
Yes
kalshi

Esport Academy Copenhagen

0%
Yes 0¢No 100¢
100¢
N/A
$58,142
N/A
N/A
$37,403
Settled
No
polymarket

Map Handicap: MGC (-1.5) vs Esport Academy Copenhagen (+1.5)

0%
Yes 0.1¢No 99.9¢
—
N/A
$35,978
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

0%
Yes 0.1¢No 99.9¢
—
N/A
$3,950
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: magic (-6.5) vs Esport Academy Copenhagen (+6.5)

0%
Yes 0.1¢No 99.9¢
—
N/A
$542
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: magic (-6.5) vs Esport Academy Copenhagen (+6.5)

0%
Yes 0.1¢No 99.9¢
—
N/A
$510
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 24.5

0%
Yes 1¢No 99¢
—
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 21.5

0%
Yes 0.9¢No 99.1¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: EAC (-1.5) vs magic (+1.5)

0%
Yes 0.1¢No 99.9¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: magic (-3.5) vs Esport Academy Copenhagen (+3.5)

0%
Yes 1¢No 99¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: magic (-9.5) vs Esport Academy Copenhagen (+9.5)

0%
Yes 1¢No 99¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 30.5

0%
Yes 1¢No 99¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 33.5

0%
Yes 1¢No 99¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 24.5

0%
Yes 1¢No 99¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: magic (-9.5) vs Esport Academy Copenhagen (+9.5)

0%
Yes 1¢No 99¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
Total markets: 25

Description

This event group covers a Counter-Strike Best-of-3 match between Esport Academy Copenhagen and magic in the RES Showdown Europe Playoffs, scheduled for July 9, 2026 at 2:00 PM EDT. Markets span match winner, individual map winners, round handicaps, total maps played, and map-specific handicaps across Kalshi and Polymarket platforms.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All markets across both platforms use HLTV.org as the primary resolution source with identical fallback procedures, apply the same 7-day delay threshold, and treat forfeits, disqualifications, and walkovers consistently (50-50 unless a completed map/match exists).Primary resolution logic: Official HLTV.org data; if unavailable within 2 hours of match conclusion, consensus of credible reporting including video evidence.

Core resolution logic:

  • Match winner resolves to the team that wins the best-of-3 series (first to 2 map wins).
  • Individual map winners resolve based on which team wins that specific map.
  • Total maps (O/U 2.5) resolves Over if 3 or more maps are played, Under if fewer than 3.
  • Map handicaps and round handicaps resolve based on the actual round differential on the completed map, including overtime rounds.
  • All completed maps count toward totals and handicaps, including maps won by forfeit, disqualification, walkover, or default, provided the match itself is completed.
  • If a match is canceled, delayed beyond 7 days without play beginning, or ends in a tie, all markets resolve 50-50.
  • If a match begins but is not completed and one team wins by forfeit/disqualification/walkover, match winner and map-specific markets resolve 50-50, but completed maps count for round handicaps.
  • If the clinching map is forfeited, the match is considered completed and resolves to the team that clinched.

Edge cases & clarifications:

  • Incomplete match with completed maps: If the match begins but is not completed (e.g., opponent forfeits mid-series), the match winner market resolves 50-50. However, any maps that were played to completion count toward the total maps and round handicap markets.
  • Forfeit on clinching map: If the clinching map (the map that decides the series) is forfeited, the match is treated as completed and resolves to the team that clinched the series.
  • Delay beyond 7 days: If the match is delayed more than 7 days from the scheduled date (July 9, 2026) without play beginning, all markets resolve 50-50.
  • Team name discrepancies: Minor spelling variations, sponsor tags, academy designations, and regional identifiers (e.g., 'magic' vs 'MGC', 'Esport Academy Copenhagen' vs variations) are treated as the same team, provided the intended team can be uniquely identified within the competition.
  • HLTV data delay: If HLTV.org does not publish final results within 2 hours of match conclusion, credible consensus reporting (including video evidence) may be used as the resolution source.
Timing: Resolution occurs upon match completion or within 2 hours after the scheduled match time if HLTV.org publishes results; if HLTV is delayed, resolution uses the earliest credible consensus report. Markets resolve 50-50 if the match is canceled or delayed beyond July 16, 2026 without play beginning.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Counter-Strike Quarterfinal 4 match between Esport Academy Copenhagen and magic in the RES Showdown Europe Playoffs, initially scheduled for July 9 at 2:00PM ET. This market will resolve to "Esport Academy Copenhagen" if Esport Academy Copenhagen win the match against magic. This market will resolve to "magic" if magic win the match against Esport Academy Copenhagen. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The RES Showdown Europe 2026: magic vs. Esport Academy Copenhagen CS2 match is scheduled for July 9, 2026 at 2:00 PM EDT. Resolution is determined by the official match outcome: if magic wins, their market resolves to Yes; if Esport Academy Copenhagen wins, their market resolves to Yes. Only one team can win the match, so exactly one of these two markets will resolve affirmatively based on the final result.

Frequently asked questions

PredictionHero aggregates prediction data on the Esport Academy Copenhagen vs magic match across Polymarket and Kalshi, letting you monitor real-time consensus on the best-of-three outcome. The dashboard displays current odds, trading volume, and price movement across both platforms, giving you a unified view of how the market is pricing each team's chances. This cross-platform lens reveals whether traders on one venue see the matchup differently than the other, helping you spot arbitrage opportunities or validate your own assessment before the series begins.

Prediction markets and sportsbooks price events differently because they operate under distinct incentive structures. Sportsbooks set odds to balance liability and lock in profit margins, while prediction markets rely on trader consensus to discover true probability. This market often reflects sharper, faster-moving odds because traders have direct financial exposure and no house edge to protect. Comparing this market's implied odds to traditional esports betting lines can reveal which venue undervalues or overvalues each team, though prediction markets typically tighten closer to event time as information converges.

Polymarket and Kalshi can show different odds on the same matchup due to variations in user base, liquidity depth, and trading mechanics. Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Polymarket's AMM-style pricing may lag behind Kalshi's order-book model during volatile news cycles, or one platform may attract more esports specialists who spot value faster. Regulatory constraints, fee structures, and withdrawal friction also influence which traders gravitate to each venue, creating temporary mispricings. Monitoring both sites helps you identify the sharpest price and execute at the best odds.

Team roster changes, player injuries or roster substitutions, recent tournament results, and head-to-head map history all influence trader sentiment leading up to the series. Scrim results or public practice footage may shift odds if one team appears sharper or more coordinated than expected. News of coaching changes, internal team dynamics, or sponsor/org instability can also trigger repricing. In the hours before the match, final lineup confirmations and any last-minute roster swaps typically generate the largest price movements as uncertainty resolves.