TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 25, 10:15 AM EST
Polymarket
This market refers to the Counter-Strike match between ENJOY and Julie&cie in the European Pro League Series 8 Closed Qualifier Group B, initially scheduled for June 25 at 4:00AM ET. This market will resolve to "ENJOY" if ENJOY win the match against Julie&cie. This market will resolve to "Julie&cie" if Julie&cie win the match against ENJOY. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike match between ENJOY and Julie&cie in the European Pro League Series 8 Closed Qualifier Group B, initially scheduled for June 25 at 4:00AM ET. This market will resolve to "ENJOY" if ENJOY win the match against Julie&cie. This market will resolve to "Julie&cie" if Julie&cie win the match against ENJOY. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and protect their margin, while prediction markets aggregate the collective belief of traders risking real capital. This market may show tighter or wider spreads than conventional sports betting sites, depending on how confident traders are about the matchup. Comparing both sources can reveal where consensus is strongest and where outlier views persist.
On Polymarket, traders set the price by buying and selling outcome shares in an automated market maker. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The current market probability reflects the aggregate confidence of all participants; as new information emerges—such as player availability or recent tournament results—the price adjusts dynamically. Higher trading volume typically indicates greater certainty and tighter spreads, while lower volume can signal wider bid-ask gaps and less precise pricing.
This market resolves around Jun 25, 2026, once the best-of-three series concludes and the winner is verified against credible public sources. The outcome is determined by which team wins the majority of maps in the match according to official European Pro League records. No further conditions apply; resolution depends solely on the final match result as reported by the tournament organizers and confirmed through established esports news outlets.
Key catalysts include roster announcements or player substitutions from either team, recent tournament performance and map pool trends, and injury or availability updates. Scrim results or leaked practice footage can shift trader sentiment if they suggest one team has a strategic advantage. Pre-match interviews or coach statements about preparation may also influence odds. Additionally, odds can react to betting patterns from professional bettors or known esports analysts, as their activity often signals refined predictions about team form and matchup dynamics.