TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 1, 6:30 PM EST
Polymarket
This event group covers a Counter-Strike Best-of-1 match between BIG and Lynn Vision in the XSE Pro League Group Stage, scheduled for July 1, 2026 at 6:00 AM ET. Markets span match winner, Map 1 round totals, and round handicaps across three prediction platforms.
This market refers to the Counter-Strike Round 1 match between BIG and Lynn Vision in the XSE Pro League Group Stage, initially scheduled for July 1 at 6:00AM ET. This market will resolve to "BIG" if BIG win the match against Lynn Vision. This market will resolve to "Lynn Vision" if Lynn Vision win the match against BIG. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is determined by the outcome of the Lynn Vision vs. BIG CS2 match in the XSE Pro League 2026, scheduled for July 1, 2026 at 6:00 AM EDT. The market resolves based on which team wins the match.
This market refers to the Counter-Strike Round 1 match between BIG and Lynn Vision in the XSE Pro League Group Stage, initially scheduled for July 1 at 6:00AM ET. This market will resolve to "BIG" if BIG win the match against Lynn Vision. This market will resolve to "Lynn Vision" if Lynn Vision win the match against BIG. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and fee structures, which naturally creates pricing gaps. Polymarket may have deeper liquidity or more active esports traders, pushing its odds in one direction, while Kalshi reflects a different user base's conviction. Geographic restrictions, platform UI preferences, and settlement rule nuances also drive wedges between venues. These spreads create arbitrage opportunities for traders willing to hedge across both platforms until prices converge.
Team roster changes, recent tournament results, and player performance trends are key catalysts. If BIG or Lynn Vision announce lineup adjustments or suffer unexpected losses before the match, odds will shift sharply. Injury reports, coaching changes, and head-to-head history also influence trader sentiment. Scrim results and public commentary from pro players can leak information that moves the market. Monitor esports news outlets and team social media in the days leading up to the match for signals that reshape implied probabilities.