This event group covers a best-of-three Counter-Strike match between BIG and Betclic Apogee Esports at HLC Belgrade Pro Group C, scheduled for April 4, 2026 at 4:30 PM EDT. Markets span series outcome, individual map winners, map-level statistics (rounds and kills), and series-level handicaps, with resolution sourced primarily from HLTV.org.
Unified Resolution Criteria (Consistent across platforms)
Kalshi and Polymarket share identical resolution logic for match outcome, map winners, series length, and handicap, with consistent edge-case handling and a unified primary source (HLTV.org).
Primary resolution logic:
HLTV.org (official); if results not published within 2 hours of event conclusion, credible consensus reporting and video evidence may be used.
Core resolution logic:
Series outcome (BIG vs Betclic Apogee Esports) resolves to the team winning 2 maps in the best-of-three format.
Individual map winners resolve based on the team winning that specific map; if a map is not completed, that market resolves 50-50.
Map statistics (total rounds, total kills) resolve based on the completed map only; if a map is not played or the series is clinched before that map is needed, the market resolves 50-50.
Series length (Over/Under 2.5 maps) resolves Over if 3 maps are played, Under if fewer than 3 maps are played; maps won by forfeit after play begins count toward the total.
Map handicap (BIG -1.5) resolves to BIG if BIG wins 2 or more maps than Betclic Apogee Esports; otherwise resolves to Betclic Apogee Esports.
Forfeits, disqualifications, and walkovers that occur after play begins count as completed maps; forfeits before any play begins result in 50-50 resolution for series outcome.
Cancellations, delays beyond 7 days without play beginning, and ties all resolve to 50-50.
Edge cases & Clarifications:
Match begins but not completed: If one team wins due to opponent forfeiture, disqualification, or walkover after play has begun, the series outcome resolves to the winning team. However, if the match is not completed and no team has clinched, series-level markets (e.g., Games Total, Map Handicap) resolve 50-50. Map-specific markets resolve based on completed maps only.
Series clinched before Map 3: If BIG or Betclic Apogee Esports clinches the series 2-0, Map 3 is not played. All Map 3 markets (Map 3 Winner, Map 3 Odd/Even Rounds, Map 3 Odd/Even Kills) resolve 50-50. Series-level markets (Games Total, Map Handicap, Series Winner) resolve based on the 2-0 result.
Map remake: If a map is remade, resolution is based on the remade game only, not the original.
Delay beyond 7 days: If the match is delayed more than 7 days from the scheduled date (April 4, 2026) without play beginning, all markets resolve 50-50.
Odd/Even calculations: Total rounds = sum of rounds won by both teams (including overtime). Total kills = all kills recorded across all rounds, excluding team kills and self-inflicted deaths. A match ending 13-11 has 24 total rounds (even); a match ending 13-10 has 23 total rounds (odd).
Timing:
Resolution occurs after the match concludes and HLTV.org publishes official results, or within 2 hours after event conclusion if credible consensus reporting is used. Markets for maps not played (e.g., Map 3 if series is clinched 2-0) resolve 50-50 immediately upon series conclusion.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.