TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 31, 1:49 PM EST
Polymarket
This market refers to the Counter-Strike Round 3 match between BC.Game Esports and Trainwrecks eSports in the Elisa BreakOut Series #1 Group B, initially scheduled for July 31 at 12:00PM ET. This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against Trainwrecks eSports. This market will resolve to "Trainwrecks eSports" if Trainwrecks eSports win the match against BC.Game Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike Round 3 match between BC.Game Esports and Trainwrecks eSports in the Elisa BreakOut Series #1 Group B, initially scheduled for July 31 at 12:00PM ET. This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against Trainwrecks eSports. This market will resolve to "Trainwrecks eSports" if Trainwrecks eSports win the match against BC.Game Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. On Polymarket, traders directly set the price through their bets, creating a dynamic odds model that adjusts with each new trade. The current top outcome reflects the collective assessment of participants, with the probability displayed as a percentage. Volume and recent trading patterns also influence pricing, allowing rapid shifts in response to news, team announcements, or performance updates. This decentralized approach lets market participants price the event based on real-time sentiment rather than fixed lines.
This market resolves around Jul 31, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result is determined by the official match conclusion, and the platform will update the market status accordingly. Traders should watch for confirmed match results from trusted sports news outlets or the event organizer to anticipate when the market will close and payouts will be processed.
Key signals that could shift this market include player injuries, coaching changes, or recent performance in practice matches. Updates from the teams, such as roster adjustments or strategic announcements, may also impact trader sentiment. As the event date approaches, any last-minute news — whether from media reports or social media — can cause rapid price swings. Monitoring official team channels and reliable esports news sources will help identify potential catalysts before Jul 31, 2026.