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$1,416,970,024

400,720

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2,633

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Counter-Strike: 100 Thieves vs Spirit (BO3) - BLAST Bounty Qualifier
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Counter-Strike: 100 Thieves vs Spirit (BO3) - BLAST Bounty Qualifier

Volume:
$50,963

Map 2 Winner

 - Predict

Map 2 Winner - Predict

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 26, 2026

Closed: Jul 26, 4:30 PM EST

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Predict

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
predict

Map 2 Winner

View
99%
Yes 99¢No 1¢
—
$19,046
$14,853
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

99%
Yes 99¢No 1¢
—
$5,410
$1,660
N/A
N/A
N/A
Settled
Yes
predict

Map 1 Winner

1%
Yes 1¢No 99¢
—
$5,569
$16,925
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

1%
Yes 1¢No 99¢
—
$1,262
$15,224
N/A
N/A
N/A
Settled
Yes
predict

Map Handicap: TS (-1.5) vs 100 Thieves (+1.5)

1%
Yes 1¢No 99¢
—
$106
$2,301
N/A
N/A
N/A
Settled
Yes
Total markets: 5

Description

This market refers to the Counter-Strike Round of 16 match between 100 Thieves and Spirit in the BLAST Bounty Qualifier, initially scheduled for July 26 at 1:30PM ET. This market will resolve to "100 Thieves" if 100 Thieves win the match against Spirit. This market will resolve to "Spirit" if Spirit win the match against 100 Thieves. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Counter-Strike Round of 16 match between 100 Thieves and Spirit in the BLAST Bounty Qualifier, initially scheduled for July 26 at 1:30PM ET. This market will resolve to "100 Thieves" if 100 Thieves win the match against Spirit. This market will resolve to "Spirit" if Spirit win the match against 100 Thieves. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.