TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Call of Duty: Toronto KOI vs Boston Breach (BO5) - Call of Duty League Stage 4 Major Qualifiers Qualifier
kalshi
polymarket

Call of Duty: Toronto KOI vs Boston Breach (BO5) - Call of Duty League Stage 4 Major Qualifiers Qualifier

Volume:
$167,998

Boston Breach

all

2 markets

Kalshi

Polymarket

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 13, 2026

Closed: Jun 13, 4:19 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Boston Breach

View
100%
Yes 100¢No 0¢
100¢
N/A
$59,892
N/A
N/A
$44,726
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$37,238
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$11,928
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$110
N/A
N/A
N/A
Settled
Yes
kalshi

Toronto KOI

0%
Yes 0¢No 100¢
100¢
N/A
$57,718
N/A
N/A
$38,289
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,017
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$85
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
Total markets: 9

Description

This event group covers a best-of-five Call of Duty League match between Toronto KOI and Boston Breach scheduled for June 13, 2026 at 3:00 PM ET as part of the Stage 4 Major Qualifiers Qualifier. Markets span the overall match winner, individual game winners (Games 1-4), and total games played thresholds.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Polymarket's match winner market explicitly resolves to 50-50 on forfeit/disqualification/walkover before play begins, while Kalshi's binary Yes/No structure does not address this scenario, creating ambiguity on whether a forfeit victory counts as a resolvable win outcome.Hero tip: Polymarket markets (match winner, individual games, totals) are more granular and explicit on edge cases including forfeits, disqualifications, and incomplete matches. Kalshi's match winner market lacks comparable detail. If a forfeit or disqualification occurs, Polymarket will resolve to 50-50; Kalshi's resolution is unclear. Monitor official Liquipedia updates and request clarification from Kalshi if any forfeit scenario emerges.

Critical divergence points:

  • Polymarket: Match winner resolves to 50-50 if match ends in forfeit, disqualification, or walkover (team withdraws before start). Requires normal play completion or mid-series forfeiture with one team clinching. Individual game markets (Games 1-4) resolve based on completed games; if not completed, resolve 50-50. Totals (O/U 3.5, O/U 4.5) count forfeit/disqualification games toward total if match is completed. Key quote: 'If the match ends due to the clinching game being forfeited this will count as a completed match.'
  • Kalshi: Match winner binary resolves to Yes if Toronto KOI wins OR if Boston Breach wins. No explicit handling of forfeit, disqualification, or walkover scenarios. The Yes/No structure implies one team must be declared a winner, but does not clarify whether a forfeit victory counts as a resolvable win or triggers a different outcome. Key quote: 'If Toronto KOI wins... then the market resolves to Yes. If Boston Breach wins... then the market resolves to Yes.'
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Call of Duty match between Toronto KOI and Boston Breach in the Call of Duty League Stage 4 Major Qualifiers Qualifier, initially scheduled for June 13 at 3:00PM ET. This market will resolve to "Toronto KOI" if Toronto KOI win the match against Boston Breach. This market will resolve to "Boston Breach" if Boston Breach win the match against Toronto KOI. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/callofduty/Main_Page. However, if https://liquipedia.net/callofduty/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the winner of the Boston Breach vs. Toronto KOI Call of Duty League Stage 4 Major Qualifiers 2026 match scheduled for June 13, 2026 at 3:00 PM EDT. The market resolves to Yes for whichever team wins the match. If neither team wins (e.g., due to cancellation, no contest, or other circumstances preventing a decisive outcome), the market may resolve to No or be voided according to standard event resolution procedures.

Frequently asked questions

This dashboard aggregates prediction market prices for the Toronto KOI vs Boston Breach matchup across Polymarket and Kalshi, letting you monitor real-time consensus on the series outcome. Traders on both platforms are pricing the likelihood of each team's victory in this best-of-five Call of Duty League Stage 4 Major Qualifiers match. The cross-platform view reveals how different market structures and user bases converge on—or diverge from—a unified forecast. Current aggregate activity reflects active interest in this competitive esports event, with prices updating as new information and match analysis emerge.

Prediction markets like Polymarket and Kalshi operate on crowd-sourced pricing: traders buy and sell shares tied to outcomes, and the market price reflects the collective belief of all participants. Traditional sportsbooks, by contrast, set odds to balance their book and lock in profit margins. Prediction markets often react faster to new information and tend to be more efficient when liquidity is deep, since traders have direct financial incentive to correct mispricings. For esports events like this one, comparing both sources can reveal where professional oddsmakers and decentralized traders disagree—a useful signal for informed decision-making.

On Polymarket, traders set prices through continuous order-book mechanics, while Kalshi uses a different matching and settlement framework. Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform also attracts distinct user bases with varying expertise, risk appetite, and access to real-time esports analysis. Liquidity depth varies between them, meaning larger trades can move prices differently on each venue. Minor timing lags in how each platform updates its feed, combined with differences in fee structures and user incentives, can create temporary spreads. These gaps typically narrow as arbitrageurs exploit them, but they persist when information asymmetries or structural differences dominate.

Team roster changes, player injuries, or surprise roster swaps could shift trader sentiment significantly. Recent tournament results, scrim performance leaks, and public statements from coaches or players often influence market prices. Meta shifts in the current Call of Duty title—weapon balance patches or map rotations—can favor one team's playstyle over the other. Betting syndicates and professional esports analysts publishing their own predictions may trigger repricing. Momentum from earlier Stage 4 matches, head-to-head records, and any last-minute lineup adjustments will likely drive volatility as the event date approaches.