TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 13, 4:19 PM EST
Kalshi
This event group covers a best-of-five Call of Duty League match between Toronto KOI and Boston Breach scheduled for June 13, 2026 at 3:00 PM ET as part of the Stage 4 Major Qualifiers Qualifier. Markets span the overall match winner, individual game winners (Games 1-4), and total games played thresholds.
This market refers to the Call of Duty match between Toronto KOI and Boston Breach in the Call of Duty League Stage 4 Major Qualifiers Qualifier, initially scheduled for June 13 at 3:00PM ET. This market will resolve to "Toronto KOI" if Toronto KOI win the match against Boston Breach. This market will resolve to "Boston Breach" if Boston Breach win the match against Toronto KOI. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/callofduty/Main_Page. However, if https://liquipedia.net/callofduty/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is determined by the winner of the Boston Breach vs. Toronto KOI Call of Duty League Stage 4 Major Qualifiers 2026 match scheduled for June 13, 2026 at 3:00 PM EDT. The market resolves to Yes for whichever team wins the match. If neither team wins (e.g., due to cancellation, no contest, or other circumstances preventing a decisive outcome), the market may resolve to No or be voided according to standard event resolution procedures.
Prediction markets like Polymarket and Kalshi operate on crowd-sourced pricing: traders buy and sell shares tied to outcomes, and the market price reflects the collective belief of all participants. Traditional sportsbooks, by contrast, set odds to balance their book and lock in profit margins. Prediction markets often react faster to new information and tend to be more efficient when liquidity is deep, since traders have direct financial incentive to correct mispricings. For esports events like this one, comparing both sources can reveal where professional oddsmakers and decentralized traders disagree—a useful signal for informed decision-making.
On Polymarket, traders set prices through continuous order-book mechanics, while Kalshi uses a different matching and settlement framework. Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform also attracts distinct user bases with varying expertise, risk appetite, and access to real-time esports analysis. Liquidity depth varies between them, meaning larger trades can move prices differently on each venue. Minor timing lags in how each platform updates its feed, combined with differences in fee structures and user incentives, can create temporary spreads. These gaps typically narrow as arbitrageurs exploit them, but they persist when information asymmetries or structural differences dominate.
Team roster changes, player injuries, or surprise roster swaps could shift trader sentiment significantly. Recent tournament results, scrim performance leaks, and public statements from coaches or players often influence market prices. Meta shifts in the current Call of Duty title—weapon balance patches or map rotations—can favor one team's playstyle over the other. Betting syndicates and professional esports analysts publishing their own predictions may trigger repricing. Momentum from earlier Stage 4 matches, head-to-head records, and any last-minute lineup adjustments will likely drive volatility as the event date approaches.