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406,065

Markets across

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MATCHED EVENTS:

2,692

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Call of Duty: Los Angeles Thieves vs FaZe Vegas (BO5) - Call of Duty League Stage 2 Major Qualifiers Qualifiers
polymarket
kalshi

Call of Duty: Los Angeles Thieves vs FaZe Vegas (BO5) - Call of Duty League Stage 2 Major Qualifiers Qualifiers

Volume:
$111,219

FaZe Vegas

 - Kalshi

FaZe Vegas - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 7, 2026

Closed: Mar 6, 8:30 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

FaZe Vegas

View
100%
Yes 100¢No 0¢
—
N/A
$42,484
N/A
N/A
$34,580
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$414
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

100%
Yes 100¢No 0¢
—
N/A
$223
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

100%
Yes 100¢No 0¢
—
N/A
$52
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

100%
Yes 100¢No 0¢
—
N/A
$40
N/A
N/A
N/A
Settled
Yes
kalshi

Los Angeles Thieves

0%
Yes 0¢No 100¢
—
N/A
$43,344
N/A
N/A
$39,214
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$23,035
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,423
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: LAT (-2.5) vs FaZe Vegas (+2.5)

0%
Yes 0¢No 100¢
—
N/A
$140
N/A
N/A
N/A
Settled
No
polymarket

Game 4 Winner

0%
Yes 0¢No 100¢
—
N/A
$38
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: LAT (-1.5) vs FaZe Vegas (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
Total markets: 11

Description

This event group covers a best-of-five Call of Duty League match between Los Angeles Thieves and FaZe Vegas scheduled for March 6, 2026, at 4:30 PM ET during the Stage 2 Major Qualifiers Qualifiers. Markets span individual game winners (Games 1–4), series outcome, game totals (O/U 3.5 and 4.5), and handicap bets on game differential.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Polymarket and Kalshi employ identical resolution logic: official Liquipedia data with a 2-hour fallback to credible reporting, 50-50 resolution for cancellations or delays beyond 7 days, and consistent treatment of forfeits and walkovers as valid match outcomes.Primary resolution logic: Liquipedia (https://liquipedia.net/callofduty/Main_Page); fallback to consensus of credible reporting and video evidence if Liquipedia does not publish within 2 hours of match conclusion.

Core resolution logic:

  • Series winner resolves to the team that wins the best-of-five match (first to 3 wins).
  • Individual game markets (Games 1–4) resolve based on the winner of that specific game, or 50-50 if that game is not played.
  • Games Total O/U 3.5 resolves Over if 4+ games are played, Under if fewer than 4 games are played.
  • Games Total O/U 4.5 resolves Over if 5 games are played, Under if fewer than 5 games are played.
  • Game Handicap LAT (-1.5) resolves to Los Angeles Thieves if LAT wins by 2+ games, otherwise to FaZe Vegas.
  • Game Handicap LAT (-2.5) resolves to Los Angeles Thieves if LAT wins by 3+ games, otherwise to FaZe Vegas.
  • Forfeits, disqualifications, walkovers, and defaults count toward game and handicap totals if the match is completed.
  • Forfeits of the clinching game count as a completed match for all markets.

Edge cases & clarifications:

  • Match Canceled or Not Played: All markets resolve 50-50 if the match is canceled entirely or delayed beyond 7 days from the scheduled date (March 6, 2026) without play beginning.
  • Incomplete Individual Game: If a specific game (1–4) is not completed, that game's market resolves 50-50. Series and handicap markets may still resolve if the match is completed overall.
  • Match Begins but Incomplete: If the match begins but is not completed, series and handicap markets resolve 50-50 unless one team wins via opponent forfeiture, disqualification, or walkover during play (in which case the winning team resolves). Game total markets also resolve 50-50 in this scenario.
  • Forfeit, Disqualification, or Walkover: If a team forfeits, is disqualified, or walks over before the match starts, all markets resolve 50-50. If forfeiture occurs during play and the match is completed, the winning team resolves for series/handicap markets, and games count toward totals.
  • Liquipedia Delay: If Liquipedia does not publish final results within 2 hours of match conclusion, resolution may use consensus of credible reporting and video evidence.
Timing: Resolution occurs upon match completion or within 2 hours thereafter if using Liquipedia as the primary source. If Liquipedia is unavailable, resolution uses credible reporting consensus within a reasonable timeframe after the match concludes.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.