TOTAL VOLUME:

$134b

24H VOL:

$103,397,351

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,410,176,180

399,592

Markets across

30,097

events

MATCHED EVENTS:

2,622

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
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Bucheon vs Jeonbuk: First Half Total
kalshi

Bucheon vs Jeonbuk: First Half Total

Volume:
$3,740

Over 1.5 1H goals scored

 - Kalshi

Over 1.5 1H goals scored - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 16, 2026

Closed: Aug 16, 7:20 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Over 1.5 1H goals scored

View
100%
Yes 100¢No 0¢
100¢
N/A
$982
N/A
N/A
$973
Settled
Yes
kalshi

Over 0.5 1H goals scored

100%
Yes 100¢No 0¢
100¢
N/A
$739
N/A
N/A
$734
Settled
Yes
kalshi

Over 2.5 1H goals scored

0%
18%
Yes 0¢No 100¢
100¢
N/A
$2,018
N/A
N/A
$1,302
Settled
No
Total markets: 3

Description

This event tracks the number of goals scored in the first half of a professional soccer match between Bucheon and Jeonbuk. It evaluates different thresholds for goal totals to determine outcomes. The focus is solely on goals scored before halftime in the scheduled game.

Kalshi

These markets resolve based on the total number of goals scored by both Bucheon and Jeonbuk in the first half of their professional Korea K League 1 soccer match originally scheduled for August 16, 2026. Each market has a specific threshold: over 0.5 goals, over 1.5 goals, or over 2.5 goals. If the combined goals meet or exceed the specified threshold, the respective market resolves to 'Yes'; otherwise, it resolves to 'No'. All markets exclusively consider goals scored during the first half and disregard any goals scored in the second half or extra time. If the match is cancelled or rescheduled to more than 48 hours beyond the original date, all markets will resolve to a fair price following predefined procedures. The outcome depends solely on the actual first-half gameplay and the application of these threshold-based rules.