TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 22, 12:59 PM EST
Kalshi
Barça eSports and Enterprise Esports compete in the second map of their VCL EMEA Stage 3 2026 Valorant match on June 22, 2026. The outcome depends on which team successfully wins the map during competitive play.
Resolution is determined by the winner of map 2 in the scheduled VCL EMEA Stage 3 2026 Valorant match between Barça eSports and Enterprise Esports on June 22, 2026 at 11:00 AM EDT. The market resolves to Yes for whichever team wins the map.
Prediction market odds and sportsbook odds often diverge because they reflect different participant bases and incentive structures. Sportsbooks set lines to balance action and manage risk, while prediction markets aggregate the beliefs of traders who have direct financial exposure to accuracy. This market may show odds that differ from traditional sportsbooks, particularly if one venue has sharper or more active participation around eSports. Comparing the two can reveal where consensus is strongest and where outlier views exist, though each operates independently with its own pricing mechanism.
On Kalshi, this market is priced through continuous order-book matching, where traders submit bids and asks that reflect their probability estimates for each outcome. On Kalshi, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The platform aggregates these orders into a live mid-price that updates as new trades execute. Prices move based on incoming order flow and the balance of buy and sell pressure, meaning sharp traders or new information can shift odds rapidly. Liquidity depth determines how much volume is available at each price level, influencing slippage for larger trades.
This market resolves around Jun 22, 2026, once the Map 2 result is verifiable from credible public sources covering the event. The outcome is determined by the match result on that specific map, confirmed through official eSports league reporting or broadcast records. Resolution occurs after the event concludes and the result is publicly documented, ensuring all traders have access to the same verified information. Early resolution is possible if the outcome becomes official before the scheduled end date.
Several catalysts could shift odds in this market before resolution. Team roster announcements, player substitutions, or injury updates may alter perceived strength. Recent scrim results, tournament performance, or coaching changes could signal shifting competitive balance. Meta shifts in the game itself—patches, map adjustments, or strategy innovations—often reshape team matchup dynamics. Public statements from players or analysts, streaming content showing team preparation, and betting action from informed insiders can all trigger repricing. Closer to the event date, pre-match interviews and official lineups typically generate final waves of trading activity.