TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 14, 7:43 AM EST
Limitless
This market will resolve to "YES" if any team qualifies for the IEM Cologne Major 2026 playoffs after playing no more than three different map types across all of its IEM Cologne Major 2026 Stage 3 matches, as shown on HLTV.org. Otherwise, this market will resolve to "NO." For the purposes of this market, “different map types” refers to unique map names played by that team during Stage 3, not the total number of maps played. For example, if a team plays Mirage three times, Nuke twice, and Ancient once before qualifying for the playoffs, this counts as three different map types. Primary resolution source: HLTV IEM Cologne Major 2026 Stage 3 event page: https://www.hltv.org/events/8301/iem-cologne-major-2026 Resolution will be based on the HLTV team map statistics for each team that qualifies for the IEM Cologne Major 2026 playoffs. If the relevant HLTV match or map statistics for IEM Cologne Major 2026 Stage 3 are not available by June 30, 2026, 23:59 UTC, this market will resolve to "NO." If IEM Cologne Major 2026 Stage 3 is canceled after it starts, or postponed/rescheduled to a restart date later than June 30, 2026, this market will resolve based on HLTV.org information available at the time of cancellation/postponement.
This market will resolve to "YES" if any team qualifies for the IEM Cologne Major 2026 playoffs after playing no more than three different map types across all of its IEM Cologne Major 2026 Stage 3 matches, as shown on HLTV.org. Otherwise, this market will resolve to "NO." For the purposes of this market, “different map types” refers to unique map names played by that team during Stage 3, not the total number of maps played. For example, if a team plays Mirage three times, Nuke twice, and Ancient once before qualifying for the playoffs, this counts as three different map types. Primary resolution source: HLTV IEM Cologne Major 2026 Stage 3 event page: https://www.hltv.org/events/8301/iem-cologne-major-2026 Resolution will be based on the HLTV team map statistics for each team that qualifies for the IEM Cologne Major 2026 playoffs. If the relevant HLTV match or map statistics for IEM Cologne Major 2026 Stage 3 are not available by June 30, 2026, 23:59 UTC, this market will resolve to "NO." If IEM Cologne Major 2026 Stage 3 is canceled after it starts, or postponed/rescheduled to a restart date later than June 30, 2026, this market will resolve based on HLTV.org information available at the time of cancellation/postponement.
On Limitless, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. On Limitless, this outcome is priced according to the collective bets placed by traders who believe at least one team will qualify for playoffs using only 3 or fewer distinct maps. The price reflects the probability implied by order flow and position sizing on the platform. As new information emerges—such as official map pool announcements, team performance trends, or playoff qualification scenarios—traders adjust their positions, moving the price up or down to reflect changing expectations about whether this constraint will be met by any qualifying team.
The market resolves on Jun 15, 2026. Resolution is determined by whether any team has secured a playoff spot while having competed in exactly 3 or fewer different maps during the qualifying window. The outcome depends on the official playoff bracket announcement and verified match records showing each team's map diversity. Once the final playoff roster is confirmed and map statistics are finalized, the market settles based on whether at least one qualifying team meets the map constraint.
Key catalysts include official map pool announcements, which directly determine how many maps are available for play. Team roster changes or performance shifts can alter playoff qualification odds and thus the likelihood that any team reaches playoffs under the constraint. Unexpected map bans or tournament format changes mid-season could compress or expand the map pool. Early playoff clinches by teams with limited map diversity would increase the probability significantly. Conversely, if multiple teams clinch with broad map exposure, the outcome becomes less likely. Injury announcements and meta shifts also influence which teams are positioned to qualify efficiently.