TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 14, 9:13 AM EST
Limitless
This market will resolve to "YES" if any team qualifies for the Esports World Cup 2026 playoffs without dropping a map in the Group Stage, as shown on HLTV.org. Otherwise, this market will resolve to "NO." For the purposes of this market, “without dropping a map” means the team must win every map it actually plays in the Esports World Cup 2026 Group Stage before qualifying for the playoffs. A team that loses at least one map in the Group Stage will not count, even if it qualifies for the playoffs. Walkovers or forfeits will not count as map wins, but they will not disqualify a team that otherwise wins every map it actually plays and qualifies for the playoffs. Primary resolution source: HLTV Esports World Cup 2026 event page: https://www.hltv.org/events/8261/esports-world-cup-2026 If the Counter-Strike 2 tournament at Esports World Cup 2026 is canceled before it starts, this market will resolve to "NO." If the Counter-Strike 2 tournament at Esports World Cup 2026 is canceled after it starts, or postponed/rescheduled to a restart date later than September 30, 2026, 23:59 UTC, this market will resolve based on HLTV information available at the time of cancellation, postponement, or rescheduling. If the relevant HLTV match or map statistics for the Counter-Strike 2 tournament at Esports World Cup 2026 are not available by September 30, 2026, 23:59 UTC, a consensus of credible reporting will be used.
This market will resolve to "YES" if any team qualifies for the Esports World Cup 2026 playoffs without dropping a map in the Group Stage, as shown on HLTV.org. Otherwise, this market will resolve to "NO." For the purposes of this market, “without dropping a map” means the team must win every map it actually plays in the Esports World Cup 2026 Group Stage before qualifying for the playoffs. A team that loses at least one map in the Group Stage will not count, even if it qualifies for the playoffs. Walkovers or forfeits will not count as map wins, but they will not disqualify a team that otherwise wins every map it actually plays and qualifies for the playoffs. Primary resolution source: HLTV Esports World Cup 2026 event page: https://www.hltv.org/events/8261/esports-world-cup-2026 If the Counter-Strike 2 tournament at Esports World Cup 2026 is canceled before it starts, this market will resolve to "NO." If the Counter-Strike 2 tournament at Esports World Cup 2026 is canceled after it starts, or postponed/rescheduled to a restart date later than September 30, 2026, 23:59 UTC, this market will resolve based on HLTV information available at the time of cancellation, postponement, or rescheduling. If the relevant HLTV match or map statistics for the Counter-Strike 2 tournament at Esports World Cup 2026 are not available by September 30, 2026, 23:59 UTC, a consensus of credible reporting will be used.
This market resolves around Aug 19, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. A team must qualify for the playoffs without dropping any map during the entire qualifying phase for the contract to settle as 'Yes'.
Key match outcomes, player injuries, and coaching changes can all dramatically shift this market. A strong early win streak by a top contender might drive contracts higher, while an unexpected loss could rapidly depress prices. As we approach Aug 19, 2026, any remaining playoff-bound team that maintains an undefeated map record will be closely watched. Media narratives and expert commentary may also influence trader sentiment, especially when a team gets close to securing a spot without a map loss.