TOTAL VOLUME:
$134b
24H VOL:
$107,351,958
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,416,970,024
400,720
Markets across
30,097
events
MATCHED EVENTS:
2,633
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 23, 4:43 PM EST
Limitless
This market will resolve to "YES" if any player representing one of the eligible teams records at least one ACE (5 kills in a single round / 5x multi-kill) during the BLAST Bounty 2026 Season 2 online stage, as recorded on HLTV.org. Otherwise, this market will resolve to "NO." For the purposes of this market, a team is eligible if it is participating in the BLAST Bounty 2026 Season 2 online stage and was ranked #35 or worse in the HLTV Valve Global Ranking on July 20, 2026. The eligible teams are: Wildcard, Nuclear TigeRES, Gentle Mates, Liquid, HOTU, 100 Thieves, FOKUS, SINNERS, Nemiga, and OG. Changes to a listed team’s roster will not affect this market. BLAST Bounty 2026 Season 2 online stage is currently scheduled for July 21–26, 2026. Primary resolution source: HLTV ace statistics for BLAST Bounty 2026 Season 2 online stage: https://www.hltv.org/stats/aces?event=9154 If BLAST Bounty 2026 Season 2 online stage is canceled before it starts, this market will resolve to "NO." If the relevant HLTV ace statistics for BLAST Bounty 2026 Season 2 online stage are not available by August 16, 2026, 23:59 UTC, this market will resolve to "NO." If BLAST Bounty 2026 Season 2 online stage is canceled after it starts, or postponed/rescheduled to a restart date later than August 16, 2026, 23:59 UTC, this market will resolve based on HLTV information available at the time of cancellation, postponement, or rescheduling.
This market will resolve to "YES" if any player representing one of the eligible teams records at least one ACE (5 kills in a single round / 5x multi-kill) during the BLAST Bounty 2026 Season 2 online stage, as recorded on HLTV.org. Otherwise, this market will resolve to "NO." For the purposes of this market, a team is eligible if it is participating in the BLAST Bounty 2026 Season 2 online stage and was ranked #35 or worse in the HLTV Valve Global Ranking on July 20, 2026. The eligible teams are: Wildcard, Nuclear TigeRES, Gentle Mates, Liquid, HOTU, 100 Thieves, FOKUS, SINNERS, Nemiga, and OG. Changes to a listed team’s roster will not affect this market. BLAST Bounty 2026 Season 2 online stage is currently scheduled for July 21–26, 2026. Primary resolution source: HLTV ace statistics for BLAST Bounty 2026 Season 2 online stage: https://www.hltv.org/stats/aces?event=9154 If BLAST Bounty 2026 Season 2 online stage is canceled before it starts, this market will resolve to "NO." If the relevant HLTV ace statistics for BLAST Bounty 2026 Season 2 online stage are not available by August 16, 2026, 23:59 UTC, this market will resolve to "NO." If BLAST Bounty 2026 Season 2 online stage is canceled after it starts, or postponed/rescheduled to a restart date later than August 16, 2026, 23:59 UTC, this market will resolve based on HLTV information available at the time of cancellation, postponement, or rescheduling.
On Limitless, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. On Limitless, traders set the odds through their own buying and selling activity, which determines the current implied probability for each possible outcome. The platform’s liquidity and volume of $854 help shape price discovery, allowing rapid adjustments as new information emerges — such as player injuries, form changes, or weather conditions that might affect serving performance in upcoming matches.
This market resolves around Jul 26, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. A single ace by any player whose team is ranked #35 or worse at the time of the serve will settle the market instantly; if no such ace occurs by the deadline, the market settles as ‘no.’ The verification relies on widely accepted sports data sources and match official records.
Key signals that could shift this market include strong serving performances from players on lower-ranked teams, injuries to top servers that open opportunities for underdogs, and any sudden changes in tournament scheduling that increase the number of matches played by #35-or-worse teams. News about a player’s improved fitness or a coach’s strategic focus on serving may also drive volume and price swings as traders reassess the likelihood of an ace.