TOTAL VOLUME:
$154.4b
24H VOL:
$245,801,863
24H TRANSACTIONS:
2,984,028,936
OPEN INTEREST:
$1,902,097,102
417,059
Markets across
40,178
events
MATCHED EVENTS:
4,415
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 17, 5:08 AM EST
Polymarket
In the upcoming J2 League game between Vegalta Sendai and Tokushima Vortis, scheduled for October 17, 2026 at 1:00 AM ET: This market will resolve to "Vegalta Sendai" if Vegalta Sendai score more goals than Tokushima Vortis in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Vegalta Sendai and Tokushima Vortis score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Tokushima Vortis" if Tokushima Vortis score more goals than Vegalta Sendai in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
In the upcoming J2 League game between Vegalta Sendai and Tokushima Vortis, scheduled for October 17, 2026 at 1:00 AM ET: This market will resolve to "Vegalta Sendai" if Vegalta Sendai score more goals than Tokushima Vortis in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Vegalta Sendai and Tokushima Vortis score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Tokushima Vortis" if Tokushima Vortis score more goals than Vegalta Sendai in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market resolves around Oct 17, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution will be based on which team—Vegalta Sendai or Tokushima Vortis—wins the second half of the match. Official match results from a reputable sports data provider will be used to determine the winning team and settle the market. The platform will verify the result against publicly available data sources to ensure accuracy and transparency.
Several factors could influence trading activity in this market before resolution. Any news regarding team injuries, changes in coaching staff, or even weather conditions could shift trader sentiment. Significant in-game events during the first half of the match, such as red cards or early goals, would also likely cause a rapid adjustment in the odds. Unexpected lineup announcements or changes in tactical approaches could also move this market, as traders react to the perceived impact on the second half outcome. Public opinion and social media buzz could also play a role.