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Valorant: FunPlus Phoenix vs Dragon Ranger Gaming (BO3) - VCT Threshold China Week 1
predict

Valorant: FunPlus Phoenix vs Dragon Ranger Gaming (BO3) - VCT Threshold China Week 1

Volume:
$12,787

Map 2 Winner

 - Predict

Map 2 Winner - Predict

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 23, 2026

Closed: Oct 23, 10:30 AM EST

predict

Predict

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
predict

Map 2 Winner

View
100%
Yes 100¢No 0¢
—
$6,885
$775
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

0%
51%
Yes 0¢No 100¢
—
$288
$10,084
N/A
N/A
N/A
Settled
No
predict

Map 1 Winner

0%
Yes 0¢No 100¢
—
$143
$1,928
N/A
N/A
N/A
Settled
No
predict

O/U 2.5 Games

N/A
N/A
—
$769
N/A
N/A
N/A
N/A
Settled
Yes
predict

Map Handicap: FPX (-1.5) vs Dragon Ranger Gaming (+1.5)

N/A
N/A
—
$8
N/A
N/A
N/A
N/A
Settled
No
predict

Map Handicap: DRG (-1.5) vs FunPlus Phoenix (+1.5)

N/A
N/A
—
$8
N/A
N/A
N/A
N/A
Settled
No
Total markets: 6

Description

This market refers to the Valorant Quarterfinal 2 match between FunPlus Phoenix and Dragon Ranger Gaming in the VCT Threshold China Week 1, initially scheduled for October 23, 2026 at 7:00 AM ET. This market will resolve to "FunPlus Phoenix" if FunPlus Phoenix win the match against Dragon Ranger Gaming. This market will resolve to "Dragon Ranger Gaming" if Dragon Ranger Gaming win the match against FunPlus Phoenix. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 23, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Valorant Quarterfinal 2 match between FunPlus Phoenix and Dragon Ranger Gaming in the VCT Threshold China Week 1, initially scheduled for October 23, 2026 at 7:00 AM ET. This market will resolve to "FunPlus Phoenix" if FunPlus Phoenix win the match against Dragon Ranger Gaming. This market will resolve to "Dragon Ranger Gaming" if Dragon Ranger Gaming win the match against FunPlus Phoenix. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 23, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.