Valorant: Bilibili Gaming vs TYLOO (BO3) - VCT China Group Alpha
Volume:
$169,419
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a best-of-three Valorant match between Bilibili Gaming and TYLOO in the VCT China Group Alpha, scheduled for April 2, 2026 at 7:00 AM ET. Markets span match winner, individual map winners (Maps 1 and 2), total maps played, and map handicaps. Resolution depends on official match results from vlr.gg.
Unified Resolution Criteria (Consistent across platforms)
Both platforms use identical resolution logic for match winner, map winners, and handicaps, with consistent edge-case handling and a shared primary source (vlr.gg).
Primary resolution logic:
Official vlr.gg results; credible reporting and video evidence if vlr.gg does not publish within 2 hours of event conclusion.
Core resolution logic:
Match Winner: Resolves to the team that wins 2 maps in the best-of-three series.
Map 1 and Map 2 Winners: Resolve to the team that wins the specified map, provided the map is completed.
Games Total O/U 2.5: Resolves to Over if 3 or more maps are played; Under if fewer than 3 maps are played. Maps won by forfeit, disqualification, or walkover count toward the total if the match is completed.
Map Handicap (BLG -1.5 / TYLOO +1.5): Resolves to Bilibili Gaming if they win 2 or more maps than TYLOO; otherwise to TYLOO.
Map Handicap (TYLOO -1.5 / BLG +1.5): Resolves to TYLOO if they win 2 or more maps than Bilibili Gaming; otherwise to Bilibili Gaming.
Forfeits or walkovers occurring after play begins count as a completed match and resolve to the winning team.
Forfeits or walkovers occurring before play begins resolve to 50-50.
Edge cases & Clarifications:
Cancellation or No Play: If the match is canceled entirely or not played at all, all markets resolve to 50-50.
Delay Beyond 7 Days: If the match is delayed more than 7 days from the scheduled date (April 2, 2026) without a winner determined, all markets resolve to 50-50.
Incomplete Match with Forfeit After Play Begins: If the match begins but is not completed and one team wins due to opponent forfeiture, disqualification, or walkover, the match winner market resolves to the winning team. Map-specific markets resolve based on completed maps; incomplete maps resolve to 50-50. Games Total and Handicap markets resolve to 50-50.
Incomplete Match with Forfeit Before Play Begins: If a team forfeits, is disqualified, or withdraws before the match starts, all markets resolve to 50-50.
Clinching Map Forfeited: If the match ends due to the clinching map being forfeited, this counts as a completed match and resolves according to the series outcome.
Map Not Completed: For Map 1 and Map 2 winner markets, if the specified map is not completed for any reason, that market resolves to 50-50.
Timing:
Resolution occurs upon completion of the match (when one team wins 2 maps) or upon determination of a forfeit/disqualification/walkover outcome. If vlr.gg has not published results within 2 hours of event conclusion, credible reporting and video evidence may be used to establish resolution.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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