TOTAL VOLUME:

$154.5b

24H VOL:

$271,200,656

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,922,627,141

420,368

Markets across

40,352

events

MATCHED EVENTS:

4,484

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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Top Esports vs Invictus Gaming
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What is the result of Top Esports vs Invictus Gaming?

Oct 31, 2026, 9:30 PM EST - Nov 4, 2026, 5:00 PM EST
Total volume:
$54
Volume 24h:
N/AN/A
Liquidity:
N/AN/A
Open interest:
N/AN/A

Top Esports vs Invictus Gaming

 - Limitless

Top Esports vs Invictus Gaming - Limitless

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolves Nov 4, 2026

Time left: 01d:21h:13m

Top Esports vs Invictus Gaming

47%chance
Amount

$

Trade on
limitless

Trade on Limitless

At 49¢ buys you 204 shares | Odds: 47% Total Payout: $204 | Net Profit: $104 Multiplier: 2.04x | ROI: 104% APY not meaningful
You will be redirected to the platform to complete this trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
limitless

Top Esports vs Invictus Gaming

Trade
47%
Yes 46.5¢No 53.5¢
5¢
N/A
$54
0%
N/A
N/A
1d 21h 13m
Active
Total markets: 1

Description

This market refers to the LoL match between Top Esports and Invictus Gaming in the Worlds Playoffs, initially scheduled for November 3, 2026 UTC. This market will resolve to "Top Esports" if Top Esports win the match against Invictus Gaming. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Top Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 17, 2026, 23:59 UTC (14 calendar days after the originally scheduled start of November 3, 2026 UTC). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the LoL match between Top Esports and Invictus Gaming in the Worlds Playoffs, initially scheduled for November 3, 2026 UTC. This market will resolve to "Top Esports" if Top Esports win the match against Invictus Gaming. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Top Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 17, 2026, 23:59 UTC (14 calendar days after the originally scheduled start of November 3, 2026 UTC). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Limitless, the dashboard for the League of Legends Pro League market tracks the implied probability of different outcomes for the Top Esports versus Invictus Gaming match. You’ll find the current odds, a price history chart showing how those odds have changed over time, and the 24-hour trading volume, which currently stands at $0. The total volume traded on this market is $54. This allows traders to gauge market sentiment and identify potential opportunities as the event approaches.

Typically, prediction market odds offer a different perspective than those found at traditional sportsbooks. Sportsbooks often incorporate a 'vig' or commission into their odds, reflecting their profit margin, and may be influenced by public betting patterns. This market, however, represents the collective wisdom of traders who are incentivized to accurately assess the probability of each outcome. While sportsbook odds might initially appear different, they often converge as the event draws nearer, assuming both are efficient indicators of potential results.

On Limitless, this market is priced through a continuous order book where traders can buy and sell contracts representing their belief in each outcome. The price of a contract reflects the probability of that outcome occurring, as determined by supply and demand. On Limitless, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Traders are constantly adjusting their positions, leading to dynamic price movements. Higher volume generally indicates greater confidence in the implied probability, while significant price swings can signal new information or changing sentiment regarding the Top Esports versus Invictus Gaming matchup.

This market resolves around Nov 4, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution will be based on the official result of the Top Esports versus Invictus Gaming match in the League of Legends Pro League. The platform will verify the result against publicly available data to determine the winning outcome and distribute payouts accordingly. Traders should monitor official sources for the final result to understand the market's settlement.

Several factors could influence the price of this market before Nov 4, 2026. Unexpected news regarding player form, team strategies, or even potential roster changes could all shift trader sentiment. Major upsets in other recent matches involving either Top Esports or Invictus Gaming could also impact the perceived probabilities. Furthermore, any public statements from team members or analysts offering insights into the matchup could contribute to price movements within this market.