TOTAL VOLUME:

$154.6b

24H VOL:

$323,326,361

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,969,435,260

419,363

Markets across

40,411

events

MATCHED EVENTS:

4,612

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

BETA
Dashboards
Tour
All
Sports
SPARX vs. X-CITY
kalshi

SPARX vs. X-CITY

Volume:
$4,230

X-CITY

 - Kalshi

X-CITY - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 24, 2026

Closed: Oct 24, 1:09 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

X-CITY

View
100%
Yes 100¢No 0¢
—
N/A
$2,066
N/A
N/A
$1,701
Settled
Yes
kalshi

SPARX

0%
Yes 0¢No 100¢
—
N/A
$2,164
N/A
N/A
$1,873
Settled
No
Total markets: 2

Description

This market centers on the outcome of a professional cybersecurity gaming match between two teams, SPARX and X-CITY, scheduled for October 24, 2026. The result depends solely on which team secures a victory in the match. Any changes to the match schedule or conditions, such as postponements, cancellations, or forfeitures, have specific resolution rules to ensure fairness.

Kalshi

The market resolves based on the result of the CCT Europe Contenders #10 2026 CS2 match between SPARX and X-CITY, scheduled for October 24, 2026, at 11:30 AM EDT. If SPARX wins, the SPARX market resolves to Yes, and the X-CITY market resolves to No. Conversely, if X-CITY wins, the X-CITY market resolves to Yes, and the SPARX market resolves to No. If the match is postponed and does not start within 48 hours of the original time, both markets resolve to their fair market prices. If the match is cancelled before any play begins, or if either team forfeits before the match starts, both markets also resolve to fair market prices. If the match begins and is later forfeited, the outcome will be determined by the official result declared by the governing body or tournament organizer. Kalshi is not affiliated with the governing league, and all trademarks remain the property of their respective owners.