TOTAL VOLUME:
$154.5b
24H VOL:
$271,200,656
24H TRANSACTIONS:
2,984,640,614
OPEN INTEREST:
$1,922,627,141
420,368
Markets across
40,352
events
MATCHED EVENTS:
4,484
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 17, 2:17 AM EST
Polymarket
In the upcoming Japan J. League game between Shimizu S-Pulse and Gamba Ōsaka, scheduled for October 17, 2026 at 12:00 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse score more goals than Gamba Ōsaka in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Shimizu S-Pulse and Gamba Ōsaka score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Gamba Ōsaka" if Gamba Ōsaka score more goals than Shimizu S-Pulse in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
In the upcoming Japan J. League game between Shimizu S-Pulse and Gamba Ōsaka, scheduled for October 17, 2026 at 12:00 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse score more goals than Gamba Ōsaka in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Shimizu S-Pulse and Gamba Ōsaka score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Gamba Ōsaka" if Gamba Ōsaka score more goals than Shimizu S-Pulse in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market resolves around Oct 17, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result will be determined by which team—Shimizu S-Pulse or Gamba Ōsaka—wins the second half of the match. Official match results from a recognized sports data provider will be used to verify the outcome, ensuring a transparent and accurate resolution process for all participants in this market.
Several factors could influence the trading activity in this market. Any news regarding team injuries, changes in player lineups, or tactical adjustments announced before the match could significantly shift expectations. In-game events during the first half, such as red cards, penalties, or early goals, will likely cause rapid price movements as traders react to the unfolding situation. Unexpected weather conditions or referee decisions could also play a role in influencing the outcome and, consequently, the market prices.