TOTAL VOLUME:
$154.1b
24H VOL:
$172,394,893
24H TRANSACTIONS:
2,983,476,643
OPEN INTEREST:
$1,821,572,886
404,136
Markets across
40,075
events
MATCHED EVENTS:
4,369
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 17, 5:13 AM EST
Polymarket
In the upcoming J2 League game between Sagan Tosu and RB Ōmiya Ardija, scheduled for October 17, 2026 at 1:00 AM ET: This market will resolve to "Sagan Tosu" if Sagan Tosu score more goals than RB Ōmiya Ardija in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Sagan Tosu and RB Ōmiya Ardija score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "RB Ōmiya Ardija" if RB Ōmiya Ardija score more goals than Sagan Tosu in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
In the upcoming J2 League game between Sagan Tosu and RB Ōmiya Ardija, scheduled for October 17, 2026 at 1:00 AM ET: This market will resolve to "Sagan Tosu" if Sagan Tosu score more goals than RB Ōmiya Ardija in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Sagan Tosu and RB Ōmiya Ardija score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "RB Ōmiya Ardija" if RB Ōmiya Ardija score more goals than Sagan Tosu in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market resolves around Oct 17, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result—whether Sagan Tosu wins, RB Ōmiya Ardija wins, or the second half ends in a draw—will be determined by the official match result as reported by a recognized sports data provider. Traders will then be paid out based on the final outcome and the shares they hold in each potential result. The platform will verify the result against reliable sources to ensure accuracy.
Several factors could influence trading activity in this market before resolution. Any news regarding team injuries, changes in coaching staff, or even weather conditions could shift trader sentiment. Significant in-game events during the first half, such as early goals or red cards, would likely cause a rapid adjustment in prices. Unexpected tactical changes announced before the second half begins could also move the market. Monitoring these signals and analyzing their potential impact on the game will be key to understanding how this market evolves.