TOTAL VOLUME:
$154.4b
24H VOL:
$235,918,089
24H TRANSACTIONS:
2,984,028,936
OPEN INTEREST:
$1,884,820,873
413,109
Markets across
40,428
events
MATCHED EVENTS:
4,364
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Time left: 03d:11h:02m
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This market refers to the Rainbow Six Siege Upper Bracket Quarterfinal 2 match between Virtus.pro and Kingzone in the BLAST R6 Major Osaka Phase 1, initially scheduled for November 5, 2026 at 8:30 PM ET. This market will resolve to "Virtus.pro" if Virtus.pro win the match against Kingzone. This market will resolve to "Kingzone" if Kingzone win the match against Virtus.pro. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 19, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 5, 2026 at 8:30 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Rainbow Six Siege Upper Bracket Quarterfinal 2 match between Virtus.pro and Kingzone in the BLAST R6 Major Osaka Phase 1, initially scheduled for November 5, 2026 at 8:30 PM ET. This market will resolve to "Virtus.pro" if Virtus.pro win the match against Kingzone. This market will resolve to "Kingzone" if Kingzone win the match against Virtus.pro. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 19, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 5, 2026 at 8:30 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds often reflect a different perspective than those found at traditional sportsbooks. Sportsbooks set lines to balance action and ensure profit, while this market aggregates the wisdom of the crowd. This can lead to discrepancies, especially when public opinion diverges from expert analysis. If a large number of people believe one team will win, the odds on Polymarket will shift accordingly, potentially differing from sportsbook lines. Comparing these odds can reveal insights into public sentiment and potential value bets, though it's important to remember that neither guarantees accuracy.
On Polymarket, this market is priced through a continuous auction mechanism where traders buy and sell shares representing their belief in the outcome. The price of a share directly corresponds to the probability of that outcome occurring, as perceived by the market participants. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The more shares purchased for a particular outcome, the higher its price rises, and vice versa. This dynamic pricing ensures that the market reflects the collective intelligence of all traders on the platform, creating a probabilistic forecast for the Virtus.pro vs Kingzone match.
This market resolves around Nov 6, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Specifically, the result of the Virtus.pro vs Kingzone BO1 match in BLAST R6 Major Osaka Phase 1 will be used to determine the winning outcome. The platform will verify the result against official tournament results and reporting to ensure accuracy. Traders will then be able to claim their winnings based on the final outcome of the match.
Several factors could influence this market before resolution. Any news regarding player form, team strategies, or unexpected roster changes for either Virtus.pro or Kingzone could significantly shift the odds. Major upsets in other matches during the BLAST R6 Major Osaka Phase 1 could also impact perceptions of team strength and confidence. Furthermore, in-game performance during the match itself, such as early round wins or key player eliminations, will likely cause rapid adjustments in the market price as traders react to unfolding events. Overall, any information impacting the perceived probability of either team winning could move this market.