TOTAL VOLUME:

$154.4b

24H VOL:

$290,393,159

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,944,100,805

420,493

Markets across

40,511

events

MATCHED EVENTS:

4,612

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

BETA
Dashboards
Tour
All
Sports
Rainbow Six Siege: Sharper Esport vs Elevate (BO3) - Asia Pacific League Asia - Stage 2 Playoffs
polymarket

What is the result of Sharper Esport vs Elevate?

Volume:
$5,050

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 23, 2026

Closed: Oct 23, 10:11 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$5,035
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
52%
Yes 100¢No 0¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
61%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

100%
40%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: Sharper (-1.5) vs Elevate (+1.5)

0%
96%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 5

Description

This market refers to the Rainbow Six Siege Lower Bracket Final match between Sharper Esport and Elevate in the Asia Pacific League Asia - Stage 2 Playoffs, initially scheduled for October 23, 2026 at 5:00 AM ET. This market will resolve to "Sharper Esport" if Sharper Esport win the match against Elevate. This market will resolve to "Elevate" if Elevate win the match against Sharper Esport. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 23, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Rainbow Six Siege Lower Bracket Final match between Sharper Esport and Elevate in the Asia Pacific League Asia - Stage 2 Playoffs, initially scheduled for October 23, 2026 at 5:00 AM ET. This market will resolve to "Sharper Esport" if Sharper Esport win the match against Elevate. This market will resolve to "Elevate" if Elevate win the match against Sharper Esport. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 23, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the Rainbow Six Siege Asia Pacific League market provides a real-time view of trading activity. You can monitor the current odds reflecting the probability of each outcome, observe the price history to understand how sentiment has shifted, and track the 24-hour volume to gauge market interest. Currently, the volume is $4,368 and the total volume for this market is $5,050. This allows traders to assess the collective wisdom of the crowd and make informed decisions about the upcoming match between Sharper Esport and Elevate.

Often, prediction market odds offer a different perspective than those found at traditional sportsbooks. Sportsbooks typically incorporate a 'vig' or commission into their odds, ensuring a profit margin. This market, however, is driven purely by traders’ willingness to buy or sell, theoretically resulting in more efficient price discovery. While sportsbooks may initially set odds based on team rankings and expert analysis, this market reflects a broader range of information and potential insights from participants who are actively researching the match between Sharper Esport and Elevate.

On Polymarket, this market is priced through a continuous auction mechanism where traders buy and sell shares representing their belief in the likelihood of each outcome. The price of a share directly corresponds to the implied probability of that outcome occurring. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. As more traders buy shares in a particular outcome, its price increases, and vice versa. This dynamic process aggregates the collective intelligence of the market participants, providing a real-time assessment of the potential results of the Sharper Esport vs. Elevate match in the Asia Pacific League.

This market resolves around Oct 23, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution will be based on the official results of the Rainbow Six Siege: Sharper Esport vs Elevate (BO3) match within the Asia Pacific League Asia - Stage 2 Playoffs. The winning team, as declared by the tournament organizers, will determine the winning outcome in this market. Traders should ensure they understand the event schedule and potential delays that could impact the resolution timeline.

Several factors could influence trading activity in this market leading up to the match. News regarding player form, team strategies, or any unexpected roster changes for either Sharper Esport or Elevate could all shift sentiment. Significant announcements about map picks or bans could also impact the perceived probabilities. Furthermore, any major upsets in other matches within the Asia Pacific League playoffs might cause traders to reassess their predictions. Monitoring these signals will be crucial for anyone looking to capitalize on potential price movements before the market resolves.