TOTAL VOLUME:

$154.4b

24H VOL:

$290,393,159

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,944,100,805

420,493

Markets across

40,511

events

MATCHED EVENTS:

4,612

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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Rainbow Six Siege: LOUD vs FURIA Esports (BO3) - Challenger League Playoffs
polymarket

What is the result of LOUD vs FURIA Esports?

Volume:
$471

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 23, 2026

Closed: Oct 23, 10:40 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
0%
29%
Yes 0¢No 100¢
—
N/A
$471
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

100%
6%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
40%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

100%
50%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: FURIA (-1.5) vs LOUD (+1.5)

0%
96%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 5

Description

This market refers to the Rainbow Six Siege Quarterfinal 1 match between LOUD and FURIA Esports in the Challenger League Playoffs, initially scheduled for October 23, 2026 at 5:00 PM ET. This market will resolve to "LOUD" if LOUD win the match against FURIA Esports. This market will resolve to "FURIA Esports" if FURIA Esports win the match against LOUD. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 23, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Rainbow Six Siege Quarterfinal 1 match between LOUD and FURIA Esports in the Challenger League Playoffs, initially scheduled for October 23, 2026 at 5:00 PM ET. This market will resolve to "LOUD" if LOUD win the match against FURIA Esports. This market will resolve to "FURIA Esports" if FURIA Esports win the match against LOUD. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 23, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the Rainbow Six Siege match tracks the current odds for various outcomes, including which team will win. It also displays the price history of these outcomes, allowing you to see how predictions have shifted over time. Furthermore, the dashboard shows the 24-hour trading volume, currently at $471, and the total volume traded to date, which is $471. This provides a clear picture of market activity and sentiment surrounding the LOUD versus FURIA Esports matchup.

Typically, prediction market odds reflect the wisdom of the crowd, often differing from initial sportsbook offerings. Sportsbooks set lines based on their own analysis and aim to balance action on both sides, while this market aggregates the beliefs of many individual traders. If a significant number of traders believe a particular outcome is more likely than implied by sportsbook odds, the price in this market will adjust accordingly. It’s common to see prediction markets outperform traditional sportsbooks, especially as the event approaches and more information becomes available.

This market resolves around Oct 24, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Resolution will be based on the official result of the Rainbow Six Siege Challenger League Playoffs match between LOUD and FURIA Esports. The winning team, as determined by the best-of-three series, will be the basis for settlement. The platform will verify the result against official tournament organizers and publicly available match data to ensure accuracy and transparency.

Several factors could influence the price of this market before the match concludes. Unexpected news regarding player form, injuries, or strategic changes within either LOUD or FURIA Esports could significantly shift trader sentiment. Major upsets in other Challenger League Playoffs matches might also affect perceptions of team strength and overall competitive landscape. Furthermore, any in-game developments during the series itself, such as a dominant performance by one player or a surprising tactical approach, could lead to rapid price adjustments in this market.