TOTAL VOLUME:
$154.6b
24H VOL:
$323,326,361
24H TRANSACTIONS:
2,984,640,614
OPEN INTEREST:
$1,969,435,260
419,363
Markets across
40,411
events
MATCHED EVENTS:
4,612
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 24, 8:14 AM EST
Polymarket
This market refers to the Overwatch match between Weibo Gaming and All Gamers in the OCS China Stage 3 Round Robin Stage, initially scheduled for October 24, 2026 at 7:00 AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against All Gamers. This market will resolve to "All Gamers" if All Gamers win the match against Weibo Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 7, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 24, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Overwatch match between Weibo Gaming and All Gamers in the OCS China Stage 3 Round Robin Stage, initially scheduled for October 24, 2026 at 7:00 AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against All Gamers. This market will resolve to "All Gamers" if All Gamers win the match against Weibo Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 7, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 24, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
On Polymarket, this market is priced through a continuous auction mechanism where traders buy and sell shares representing their belief in the outcome. The price of a share directly corresponds to the probability of that outcome occurring, as perceived by the market participants. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The more traders who believe an outcome is likely, the higher the price of its corresponding shares will climb, and vice versa. This dynamic pricing reflects the collective intelligence of the crowd and provides a real-time assessment of the event’s potential results.
This market resolves around Oct 24, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution will be based on the official results of the Overwatch China OCS Stage 3 Round Robin match between Weibo Gaming and All Gamers. The team that wins the best-of-five series will be considered the winning outcome for this market. The platform will verify the results against official sources to ensure accuracy and transparency.
Several factors could influence trading activity and shift the odds in this market. Any news regarding player form, team strategies, or unexpected roster changes for either Weibo Gaming or All Gamers could significantly impact market sentiment. In-game performance during the series itself, such as dominant map picks or individual player highlights, will also likely cause fluctuations. Furthermore, any major upsets in other Overwatch China OCS matches could indirectly affect perceptions of these teams' relative strengths and move this market.