TOTAL VOLUME:
$154.2b
24H VOL:
$192,072,993
24H TRANSACTIONS:
2,983,476,643
OPEN INTEREST:
$1,842,388,377
408,027
Markets across
40,419
events
MATCHED EVENTS:
4,369
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Game 1 Winner
- Polymarket
Game 1 Winner - Polymarket
1W
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Vol.
·
Resolves Nov 7, 2026
Time left: 04d:21h:20m
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This market refers to the Overwatch Upper Bracket Semifinal 2 match between All Gamers and Weibo Gaming in the OCS China Stage 3 Regional Playoffs, initially scheduled for November 7, 2026 at 6:00 AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Weibo Gaming. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against All Gamers. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 21, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 7, 2026 at 6:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Overwatch Upper Bracket Semifinal 2 match between All Gamers and Weibo Gaming in the OCS China Stage 3 Regional Playoffs, initially scheduled for November 7, 2026 at 6:00 AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Weibo Gaming. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against All Gamers. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 21, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 7, 2026 at 6:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Currently, prediction market odds often reflect a different assessment of probabilities than traditional sportsbooks. This can be due to the wisdom of the crowd effect, where the collective predictions of many individuals prove more accurate than those of professional oddsmakers. It’s common to see discrepancies, especially in events with a lot of uncertainty or where public perception differs from expert analysis. Examining these differences can offer valuable insights into the potential for value betting, as this market aggregates the opinions of informed traders.
On Polymarket, this market is priced through a continuous auction mechanism where traders buy and sell shares representing their belief in the outcome of the All Gamers versus Weibo Gaming match. The price of a share directly corresponds to the probability of that outcome occurring, as perceived by the market participants. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. As more traders participate and new information becomes available, the price adjusts to reflect the evolving consensus. The current top outcome, Games Total: O/U 3.5, has a chance percentage of 50.0%.
This market resolves around Nov 7, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Resolution will be based on the official result of the Overwatch: All Gamers vs Weibo Gaming BO5 match in the OCS China Stage 3 Regional Playoffs. The winning team, as determined by the tournament organizers, will dictate the settlement of this market. Any disputes regarding the official result will be addressed according to Polymarket’s standard procedures.
Several factors could influence the price of this market before resolution. Any news regarding player form, team strategies, or unexpected roster changes for either All Gamers or Weibo Gaming could significantly shift trader sentiment. In-game performance during the series itself, such as early map wins or dominant plays by specific players, will also likely cause rapid price adjustments. Major upsets in other matches within the OCS China Stage 3 Regional Playoffs could also indirectly impact this market by altering perceptions of team strength and momentum.