TOTAL VOLUME:
$154.4b
24H VOL:
$230,589,906
24H TRANSACTIONS:
2,984,028,936
OPEN INTEREST:
$1,885,293,300
410,482
Markets across
40,213
events
MATCHED EVENTS:
4,340
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 10, 5:59 AM EST
Polymarket
This market refers to the Overwatch Round 3 match between All Gamers and OU Gaming in the OCS China Stage 3 Group Stage, initially scheduled for October 10, 2026 at 3:00 AM ET. This market will resolve to "All Gamers" if All Gamers win the match against OU Gaming. This market will resolve to "OU Gaming" if OU Gaming win the match against All Gamers. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 24, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 10, 2026 at 3:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Overwatch Round 3 match between All Gamers and OU Gaming in the OCS China Stage 3 Group Stage, initially scheduled for October 10, 2026 at 3:00 AM ET. This market will resolve to "All Gamers" if All Gamers win the match against OU Gaming. This market will resolve to "OU Gaming" if OU Gaming win the match against All Gamers. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 24, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 10, 2026 at 3:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds often reflect the collective wisdom of a diverse group of bettors, potentially offering a different perspective than traditional sportsbooks. Sportsbooks set lines based on their own models and aim to balance action on both sides, while this market is driven purely by traders expressing their beliefs about the likelihood of each outcome. Discrepancies can arise due to differing information, biases, or simply variations in modeling approaches. Examining these differences can provide valuable insights into public perception and potential value bets.
On Polymarket, this market is priced through a continuous auction mechanism, where traders buy and sell shares representing their belief in the probability of each outcome. The price of a share directly reflects the implied probability of that outcome occurring. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. As more traders participate, the price adjusts to reflect the collective assessment of the event's likelihood. This dynamic pricing ensures that the market remains responsive to new information and changing sentiment surrounding the All Gamers versus OU Gaming match in the OCS China Stage 3 Group Stage.
This market resolves around Oct 10, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Specifically, the result will be determined by the official outcome of the Overwatch: All Gamers vs OU Gaming (BO5) match within the OCS China Stage 3 Group Stage. The platform will rely on publicly available and trusted sources to verify the winner of the series, ensuring a transparent and accurate resolution process for all participants in this market.
Several factors could influence trading activity in this market before resolution. Any news regarding team rosters, player performance, or strategic changes could shift expectations. Unexpected announcements about the tournament format or potential delays could also cause price fluctuations. Furthermore, the performance of All Gamers and OU Gaming in other recent matches, or any insights from prominent Overwatch analysts, could impact trader sentiment and lead to shifts in the odds. Monitoring these signals will be key to understanding potential movements in this market.