TOTAL VOLUME:

$154.6b

24H VOL:

$323,326,361

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,969,435,260

419,363

Markets across

40,411

events

MATCHED EVENTS:

4,612

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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Overwatch: All Gamers vs HUNENG (BO5) - OCS China Stage 3 Round Robin Stage
polymarket

What is the result of All Gamers vs HUNENG?

Volume:
N/A

Game 1 Winner

 - Polymarket

Game 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 31, 2026

Closed: Oct 31, 6:53 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

50%
Yes 50¢No 50¢
—
$21,269
N/A
N/A
N/A
N/A
Settled
ResolvedResult not available
polymarket

Match Winner

100%
23%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

0%
39%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

O/U 4.5 Games

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 7

Description

This market refers to the Overwatch match between All Gamers and HUNENG in the OCS China Stage 3 Round Robin Stage, initially scheduled for October 31, 2026 at 5:00 AM ET. This market will resolve to "All Gamers" if All Gamers win the match against HUNENG. This market will resolve to "HUNENG" if HUNENG win the match against All Gamers. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 14, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 31, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Overwatch match between All Gamers and HUNENG in the OCS China Stage 3 Round Robin Stage, initially scheduled for October 31, 2026 at 5:00 AM ET. This market will resolve to "All Gamers" if All Gamers win the match against HUNENG. This market will resolve to "HUNENG" if HUNENG win the match against All Gamers. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 14, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 31, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Often, prediction market odds reflect a different perspective than those found at traditional sportsbooks. This is because prediction markets aggregate the wisdom of the crowd, while sportsbooks set lines based on their own models and profit margins. If a significant discrepancy exists between this market and sportsbook odds, it could indicate that market participants possess information not yet fully incorporated into the sportsbook’s pricing. It’s important to consider both sources when evaluating the potential outcome of the All Gamers versus HUNENG match.

This market resolves around Oct 31, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Resolution will be based on the official results of the Overwatch China OCS Stage 3 Round Robin match between All Gamers and HUNENG. The team declared the winner of the best-of-five series will determine the winning outcome in this market. Traders should monitor official Overwatch esports channels for the final results and confirmation of the resolution.

Several factors could influence the odds in this market before resolution. Unexpected roster changes for either All Gamers or HUNENG, significant performance shifts in recent matches, or announcements regarding player health could all impact trader sentiment. Major news related to team strategies or internal conflicts could also cause movement. Furthermore, any substantial trading volume, particularly on a specific outcome, would likely shift the probabilities reflected in this market as traders react to new information or adjust their positions.