TOTAL VOLUME:
$154.6b
24H VOL:
$323,326,361
24H TRANSACTIONS:
2,984,640,614
OPEN INTEREST:
$1,969,435,260
419,363
Markets across
40,411
events
MATCHED EVENTS:
4,612
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 11, 8:35 AM EST
Polymarket
This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and ONIC in the MPL Indonesia Regular Season, initially scheduled for October 11, 2026 at 6:00 AM ET. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against ONIC. This market will resolve to "ONIC" if ONIC win the match against RRQ Hoshi. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 25, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 11, 2026 at 6:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and ONIC in the MPL Indonesia Regular Season, initially scheduled for October 11, 2026 at 6:00 AM ET. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against ONIC. This market will resolve to "ONIC" if ONIC win the match against RRQ Hoshi. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 25, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 11, 2026 at 6:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Typically, prediction market odds reflect the wisdom of the crowd, often differing from initial sportsbook offerings. Sportsbooks may set lines based on team rankings and public perception, while this market incorporates a broader range of information and real-time adjustments as more traders participate. If sportsbook odds heavily favor one team, this market might show a more nuanced view, especially if there's significant uncertainty or expert disagreement about the match's outcome. It’s common to see convergence between the two as the event nears, but discrepancies can present opportunities for informed traders.
On Polymarket, this market is priced through a continuous auction mechanism, where traders buy and sell shares representing their belief in the outcome. The price of these shares directly reflects the probability of that outcome occurring, as perceived by the market participants. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The more traders who believe ONIC will win, for example, the higher the price of shares representing their victory will climb. This dynamic pricing ensures the market reflects the collective intelligence of those trading on the platform, constantly updating as new information becomes available.
This market resolves around Oct 11, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result of the best-of-three series between RRQ Hoshi and ONIC in the MPL Indonesia Regular Season will determine the winning outcome. The resolution will be based on the official results published by the MPL Indonesia organizers, ensuring a transparent and verifiable process. Traders will then be able to claim their winnings or adjust their strategies for future events.
Several factors could influence this market's movement. Unexpected announcements regarding player availability, such as key players being sidelined due to injury or illness, would likely cause shifts in the odds. In-game performance during the series itself, even in the early stages, could also significantly impact trading activity. Analyst predictions and community sentiment, particularly on social media platforms popular with Mobile Legends fans, can also act as catalysts, driving volume and price changes as traders react to new information and opinions.