TOTAL VOLUME:

$154.6b

24H VOL:

$333,432,169

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,971,286,090

419,492

Markets across

40,634

events

MATCHED EVENTS:

4,654

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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Mobile Legends Bang Bang: RRQ Hoshi vs Geek Fam ID (BO3) - MPL Indonesia Regular Season
kalshi
polymarket

What is the result of RRQ Hoshi vs Geek Fam ID?

Volume:
$3,138

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 17, 2026

Closed: Oct 17, 12:40 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
53%
Yes 100¢No 0¢
—
N/A
$2,411
N/A
N/A
N/A
Settled
Yes
kalshi

RRQ Hoshi

100%
Yes 100¢No 0¢
—
N/A
$642
N/A
N/A
$642
Settled
Yes
polymarket

O/U 2.5 Games

100%
53%
Yes 100¢No 0¢
—
N/A
$12
N/A
N/A
N/A
Settled
Yes
kalshi

Geek Fam ID

0%
Yes 0¢No 100¢
—
N/A
$73
N/A
N/A
$72
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

100%
51%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: GEEK (-1.5) vs RRQ Hoshi (+1.5)

0%
28%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: RRQ (-1.5) vs Geek Fam ID (+1.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 8

Description

This prediction group covers the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season. Markets include the overall match winner, individual game winners, total games played, and a game handicap. All markets are scheduled around an initial match date of October 17, 2026.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Kalshi lacks explicit resolution criteria for ties or cancellations, while Polymarket provides detailed guidance.Hero tip: Favor Polymarket markets due to their comprehensive resolution rules, especially regarding potential match disruptions.

Critical divergence points:

  • Polymarket: Resolves to RRQ Hoshi or Geek Fam ID based on match outcome. 50-50 split for cancellations, ties, or incomplete matches. Considers forfeits as wins.
  • Kalshi: Resolves to 'Yes' if either team wins. No explicit rules for ties, cancellations, or incomplete matches.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for October 17, 2026 at 9:00 AM ET. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID. This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 31, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 17, 2026 at 9:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The market resolves based on the result of the MPL Indonesia 2026 match between Geek Fam ID and RRQ Hoshi, scheduled for October 17, 2026, at 9:00 AM EDT. If the match is postponed and does not commence within 48 hours of its original start time, or if it is cancelled or forfeited before any play occurs, the market resolves to the fair market price. If the match begins but is later forfeited, the market resolves according to the official result declared by the tournament organizer or governing body. The market specifically tracks the full match result, with no affiliation implied between Kalshi and the governing league.

Frequently asked questions

On Polymarket and Kalshi, this dashboard tracks the probability of different outcomes for the RRQ Hoshi versus Geek Fam ID match in the MPL Indonesia Regular Season. Currently, the aggregated volume across both platforms is $3,138, with $2,305 traded in the last 24 hours. This allows traders to express their views on which team will win this best-of-three series. The Polymarket currently favors RRQ Hoshi, while Kalshi leans toward Geek Fam ID, reflecting differing opinions and trading activity within each venue. This is a key indicator of market sentiment for the MPL Indonesia match market.

Prediction market odds, like those found on Polymarket and Kalshi, often reflect the collective wisdom of a diverse group of traders, potentially offering a different perspective than traditional sportsbooks. Sportsbooks set odds based on their own models and aim to balance risk and profit, while this market is driven by individuals betting with their own capital. This can lead to discrepancies, especially when public sentiment strongly diverges from the sportsbook's initial assessment. However, both types of odds aim to accurately predict the probability of an event, and comparing them can provide valuable insights into the perceived likelihood of various outcomes in this match.

Several signals could significantly impact this market before resolution. Unexpected news regarding player health, team strategies, or in-game performance could all shift trader sentiment. Major upsets in other MPL Indonesia matches might also influence perceptions of team strength. Additionally, any announcements related to the tournament schedule or format could affect the market. Real-time updates during the match itself, such as early game advantages or key player performances, will likely cause rapid price adjustments in this market.