TOTAL VOLUME:

$154.4b

24H VOL:

$245,801,863

24H TRANSACTIONS:

2,984,028,936

OPEN INTEREST:

$1,902,097,102

417,059

Markets across

40,178

events

MATCHED EVENTS:

4,415

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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Mobile Legends Bang Bang: AC Esports vs Team Rey (BO3) - MPL Malaysia Regular Season
kalshi
polymarket

What is the result of AC Esports vs Team Rey?

Volume:
$568

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 17, 2026

Closed: Oct 17, 8:37 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
81%
Yes 100¢No 0¢
—
N/A
$551
N/A
N/A
N/A
Settled
Yes
kalshi

AC Esports

100%
Yes 100¢No 0¢
—
N/A
$4
N/A
N/A
$4
Settled
Yes
polymarket

Game 1 Winner

100%
51%
Yes 100¢No 0¢
—
N/A
$3
N/A
N/A
N/A
Settled
Yes
kalshi

Team Rey

0%
Yes 0¢No 100¢
—
N/A
$7
N/A
N/A
$7
Settled
No
polymarket

Game 2 Winner

0%
82%
Yes 0¢No 100¢
—
N/A
$3
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

100%
62%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: REY (-1.5) vs AC Esports (+1.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: AC (-1.5) vs Team Rey (+1.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 8

Description

This prediction group covers the Mobile Legends Bang Bang match between AC Esports and Team Rey in the MPL Malaysia Regular Season. Markets include predicting the winner of the overall match, individual game winners, total games played, and a game handicap. The event is initially scheduled for October 17, 2026.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Kalshi's market resolves to 'Yes' if either team wins, while Polymarket has separate markets for each team winning the overall match. This creates ambiguity in Kalshi's outcome definition.Hero tip: Focus on Polymarket's more specific markets (Game 1 Winner, Game 2 Winner, Total Games) for more informed trading. Kalshi's market is less informative as it doesn't specify which team wins.

Critical divergence points:

  • Polymarket: Resolves to AC Esports or Team Rey winning the BO3 match. Offers markets for individual games and total games played. 50-50 resolution for cancellation or tie. Key Quote: 'This market will resolve to "AC Esports" if AC Esports win the match against Team Rey.'
  • Kalshi: Resolves to 'Yes' if either AC Esports or Team Rey wins the match. Lacks granularity regarding which team wins. Key Quote: 'If Team Rey wins...then the market resolves to Yes. If AC Esports wins...then the market resolves to Yes.'
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Rey in the MPL Malaysia Regular Season, initially scheduled for October 17, 2026 at 5:00 AM ET. This market will resolve to "AC Esports" if AC Esports win the match against Team Rey. This market will resolve to "Team Rey" if Team Rey win the match against AC Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 31, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 17, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The market resolves to Yes if the specified team wins the designated Mobile Legends: Bang Bang match. Should the match be postponed beyond 48 hours of its scheduled start, cancelled before commencement, or forfeited without any play, the market resolves to the fair market price. If play begins and the match is later forfeited, resolution adheres to the official outcome provided by the governing body or tournament organizer.

Frequently asked questions

This dashboard tracks the Polymarket and Kalshi markets for the AC Esports versus Team Rey match in the MPL Malaysia Regular Season. Currently, the aggregated volume across both platforms is $568, with $294 traded in the last 24 hours. The Polymarket market shows a strong consensus around one outcome, while Kalshi presents a different perspective. This allows for a comprehensive view of predictions regarding the winner of this best-of-three series, reflecting the collective intelligence of traders on both platforms. The short_topic provides a focused view of this specific matchup.

Prediction market odds, such as those found in this market, often reflect the collective wisdom of many individuals, potentially offering a different perspective than traditional sportsbooks. Sportsbooks set lines based on their own models and aim to profit from margins, while prediction markets allow participants to directly trade on their beliefs. This can lead to discrepancies, especially when public sentiment strongly diverges from sportsbook expectations. The volume of $568 in this market suggests considerable interest and potentially a refined probability assessment compared to initial sportsbook offerings. It's worth comparing the implied probabilities to those offered by sportsbooks to identify potential value.

Price discrepancies between Polymarket and Kalshi on this market can arise due to several factors. Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Different user bases, varying liquidity, and distinct market-making strategies contribute to these differences. Polymarket may attract a higher concentration of informed traders specializing in Mobile Legends, while Kalshi might have a broader audience with less specific expertise. Furthermore, the fee structures and trading limits on each platform can influence price discovery. These factors combine to create potentially different probabilities for the same event, even though both markets address the same question.