TOTAL VOLUME:

$154.4b

24H VOL:

$230,589,906

24H TRANSACTIONS:

2,984,028,936

OPEN INTEREST:

$1,885,293,300

410,482

Markets across

40,213

events

MATCHED EVENTS:

4,340

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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LYON vs. Invictus Gaming: Game 1 Dragon Kills
kalshi

LYON vs. Invictus Gaming: Game 1 Dragon Kills

Volume:
$1,351

Invictus Gaming: 4+

 - Kalshi

Invictus Gaming: 4+ - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 28, 2026

Closed: Oct 28, 6:31 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Invictus Gaming: 4+

View
100%
Yes 100¢No 0¢
—
N/A
$405
N/A
N/A
$402
Settled
Yes
kalshi

Invictus Gaming: 3+

100%
Yes 100¢No 0¢
—
N/A
$158
N/A
N/A
$158
Settled
Yes
kalshi

Invictus Gaming: 1+

100%
Yes 100¢No 0¢
—
N/A
$44
N/A
N/A
$44
Settled
Yes
kalshi

Invictus Gaming: 2+

100%
Yes 100¢No 0¢
—
N/A
$44
N/A
N/A
$44
Settled
Yes
kalshi

LYON: 4+

0%
Yes 0¢No 100¢
—
N/A
$514
N/A
N/A
$514
Settled
No
kalshi

LYON: 3+

0%
Yes 0¢No 100¢
—
N/A
$128
N/A
N/A
$116
Settled
No
kalshi

LYON: 2+

0%
Yes 0¢No 100¢
—
N/A
$59
N/A
N/A
$59
Settled
No
kalshi

LYON: 1+

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 8

Description

The markets focus on predicting how many times each team secures control of the Dragon neutral monster in the first game of a professional League of Legends match. Outcomes depend on the actual in-game performance regarding this specific objective.

Kalshi

All markets resolve based on official statistics from game 1 of the Worlds 2026 LYON vs. Invictus Gaming League of Legends match scheduled for Oct 28, 2026 at 7:00 PM EDT. A 'Yes' outcome occurs if the specified team records the exact number of dragon kills indicated in the market title during that game. If the match is postponed beyond 48 hours, cancelled, or forfeited before any relevant play occurs, all markets resolve to the last fair price. If play begins and is later forfeited, shortened, or replayed, resolution uses officially recorded statistics at the time of forfeit, cancellation, or prior to any voided segments. No statistics from voided or uncompleted portions count toward resolution.