TOTAL VOLUME:
$115.4b
24H VOL:
$69,765,223
24H TRANSACTIONS:
1,328,568,758
OPEN INTEREST:
$1,162,318,241
307,008
Markets across
30,213
events
MATCHED EVENTS:
2,922
PLATFORM COVERAGE:
5
Polymarket:
42%
VS.
Kalshi:
58%
Any Player Quadra Kill
- Polymarket
Any Player Quadra Kill - Polymarket
99.9%
1W
News
Positive
Negative
Neutral
Hover marker for details
No volume data
Aug 16
Aug 17
Aug 18
Aug 20
Aug 21
Aug 22
Aug 23
Vol.
$0.0
·
Resolves Aug 16, 2026
$
This market tracks whether any player will achieve a quadra kill in Game 2 of the League of Legends match between Weibo Gaming and Invictus Gaming in the LPL Group Nirvana. The aggregated consensus probability for this outcome occurring is 99.9%. Data is drawn from Kalshi, Limitless, Polymarket, and Predict, with resolution based on official results from https://gol.gg/esports/home. Watch for the match on August 16 at 5:00AM ET, as this will determine the outcome.
This market refers to the LoL match between Weibo Gaming and Invictus Gaming in the LPL Group Nirvana, initially scheduled for August 16 at 5:00AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Invictus Gaming. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Markets resolve to Yes if the specified team wins the LPL 2026 match originally scheduled for Aug 16, 2026 at 5:00 AM EDT. If the match is postponed beyond 48 hours, cancelled, or forfeited before play begins, the market resolves to the fair market price. If the match starts and is later forfeited, resolution follows the official result from the governing body.
This market refers to the LoL match between Weibo Gaming and Invictus Gaming in the LPL Group Nirvana, initially scheduled for August 16 at 5:00AM ET. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Invictus Gaming. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between Weibo Gaming and Invictus Gaming in the LPL Split 3 2026, initially scheduled for August 16, 2026 UTC. This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Invictus Gaming. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Weibo Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market resolves around Aug 16, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result aligns with the official match conclusion, reflecting the competitive performance of the teams as recorded by licensed esports authorities and widely covered by sports news outlets.
Key signals such as player injuries, strategic roster changes, or recent performance trends may shift this market before Aug 16, 2026. Media analysis, practice match results, and crowd sentiment on Polymarket and Predict also influence trader behavior. Any last-minute updates affecting team dynamics or venue conditions can cause rapid probability swings, so monitoring news feeds and in-platform activity is essential for spotting movement.