TOTAL VOLUME:

$154.2b

24H VOL:

$203,036,808

24H TRANSACTIONS:

2,984,028,936

OPEN INTEREST:

$1,857,846,526

408,774

Markets across

40,345

events

MATCHED EVENTS:

4,373

PLATFORM COVERAGE:

5

Polymarket:

37%

VS.

Kalshi:

63%

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LoL: Team Liquid vs LOS (BO3) - Worlds Group Stage
limitless
predict
kalshi
polymarket

What is the result of Team Liquid vs LOS?

Volume:
$14,997,376

Game 2 Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 30, 2026

Closed: Oct 30, 7:25 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 2 Winner

View
100%
28%
Yes 100¢No 0¢
—
$596,781
$3,287,925
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

100%
Yes 100¢No 0¢
—
$71,668
$378,761
N/A
N/A
N/A
Settled
Yes
kalshi

LOS

100%
Yes 100¢No 0¢
—
N/A
$1,123,711
N/A
N/A
$460,676
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
$82,239
$32,798
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

100%
62%
Yes 100¢No 0¢
—
$34,420
$23,655
N/A
N/A
N/A
Settled
Yes
polymarket

Duration O/U 31:30

100%
34%
Yes 100¢No 0¢
—
$6,927
$9,868
N/A
N/A
N/A
Settled
Yes
polymarket

Duration O/U 31:30

100%
50%
Yes 100¢No 0¢
—
$3,509
$2,812
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 1?

100%
Yes 100¢No 0¢
—
$1,236
$1,776
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
79%
Yes 0¢No 100¢
—
$985,404
$4,846,103
N/A
N/A
N/A
Settled
No
predict

Match Winner

0%
80%
Yes 0¢No 100¢
—
$11,880
$892,515
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
71%
Yes 0¢No 100¢
—
N/A
$1,948,321
N/A
N/A
N/A
Settled
No
predict

Game 1 Winner

0%
72%
Yes 0¢No 100¢
—
$5,599
$296,000
N/A
N/A
N/A
Settled
No
kalshi

Team Liquid

0%
Yes 0¢No 100¢
—
N/A
$1,560,818
N/A
N/A
$865,008
Settled
No
polymarket

Game Handicap: TL (-1.5) vs LOS (+1.5)

0%
53%
Yes 0¢No 100¢
—
$131,029
$440,697
N/A
N/A
N/A
Settled
No
predict

Game Handicap: TL (-1.5) vs LOS (+1.5)

0%
55%
Yes 0¢No 100¢
—
$119
$55,617
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 24.5 in Game 1?

0%
40%
Yes 0¢No 100¢
—
$30,714
$20,756
N/A
N/A
N/A
Settled
No
predict

Total Kills Over/Under 24.5 in Game 1?

0%
Yes 0¢No 100¢
—
$18
$3,500
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 27.5 in Game 1?

0%
Yes 0¢No 100¢
—
$14,177
$19,294
N/A
N/A
N/A
Settled
No
predict

Total Kills Over/Under 27.5 in Game 1?

0%
Yes 0¢No 100¢
—
$19
$6,853
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 24.5 in Game 2?

0%
31%
Yes 0¢No 100¢
—
$14,124
$17,186
N/A
N/A
N/A
Settled
No
predict

Total Kills Over/Under 24.5 in Game 2?

0%
Yes 0¢No 100¢
—
$60
$5,073
N/A
N/A
N/A
Settled
No
polymarket

Duration O/U 31:30

0%
59%
Yes 0¢No 100¢
—
N/A
$13,289
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 27.5 in Game 2?

0%
50%
Yes 0¢No 100¢
—
$7,561
$7,214
N/A
N/A
N/A
Settled
No
predict

Total Kills Over/Under 27.5 in Game 2?

0%
Yes 0¢No 100¢
—
$53
$1,432
N/A
N/A
N/A
Settled
No
limitless

Team Liquid vs LOS

0%
Yes 0¢No 100¢
—
N/A
$967
N/A
N/A
N/A
Settled
No
Total markets: 25 of 46

Description

This event group covers the League of Legends match between Team Liquid and LOS in the Worlds Group Stage. Markets range from overall match winner to specific in-game events like Baron Nashor kills and inhibitor destructions. The initial scheduled date is October 30, 2026, with a potential reschedule window.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Divergence in primary resolution source and specificity regarding postponed match resolution.Hero tip: Prioritize Polymarket due to its explicit resolution source and rescheduling protocol. Monitor gol.gg for timely updates.

Critical divergence points:

  • Polymarket: Resolution source is explicitly https://gol.gg/esports/home, with a fallback to consensus reporting. A strict rescheduling deadline of November 13, 2026, is enforced, resulting in a 50/50 resolution if missed. "The resolution source for this market will be official information from https://gol.gg/esports/home."
  • Kalshi: Resolution is based on the match result, but lacks a specific primary source beyond 'the match'. Rescheduling is allowed until November 13, 2026, but the consequences of missing the deadline are less clearly defined. "If LOS wins the Worlds 2026: LOS vs. Team Liquid League of Legends match originally scheduled for Oct 30, 2026 at 4:00 PM EDT, then the market resolves to Yes."
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Round 4 match between Team Liquid and LOS in the Worlds Group Stage, initially scheduled for October 30, 2026 at 4:00 PM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against LOS. This market will resolve to "LOS" if LOS win the match against Team Liquid. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 13, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 30, 2026 at 4:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The market resolves based on the result of the LOS vs. Team Liquid League of Legends match scheduled for October 30, 2026, at 4:00 PM EDT, as part of the Worlds 2026 tournament. If LOS wins the match, the LOS market resolves to Yes; if Team Liquid wins, their market resolves to Yes. Should the match be postponed beyond 48 hours of its scheduled start time, cancelled before play begins, or forfeited prior to any gameplay, both markets resolve to the fair market price. If the match starts but is later forfeited, the result will be determined by the official outcome declared by the tournament organizer or governing body. Kalshi clarifies that it holds no official affiliation with the League or its entities, and all trademarks remain property of their respective owners.

Predict

This market refers to the LoL Round 4 match between Team Liquid and LOS in the Worlds Group Stage, initially scheduled for October 30, 2026 at 4:00 PM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against LOS. This market will resolve to "LOS" if LOS win the match against Team Liquid. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 13, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 30, 2026 at 4:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the LoL match between Team Liquid and LOS in the Worlds Group Stage, initially scheduled for October 30, 2026 UTC. This market will resolve to "Team Liquid" if Team Liquid win the match against LOS. This market will resolve to "LOS" if LOS win the match against Team Liquid. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 13, 2026, 23:59 UTC (14 calendar days after the originally scheduled start of October 30, 2026 UTC). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket and Limitless, this dashboard tracks the probability of different outcomes in the League of Legends Worlds match between Team Liquid and LOS. Currently, the aggregated volume across both platforms is $14,997,376, with $14,912,770 traded in the last 24 hours. This allows traders to express their views on who will win this best-of-three series and profit from correctly predicting the result. The consensus view, as reflected by the combined trading activity, provides a dynamic assessment of the likely winner, offering a comprehensive overview of the League of Legends Worlds market.

Prediction market odds, like those found in this market, often reflect a more nuanced and real-time assessment of probabilities compared to traditional sportsbooks. Sportsbooks may initially set odds based on expert analysis, but prediction markets incorporate the wisdom of the crowd, continuously adjusting as new information emerges and more traders participate. This can lead to differences in implied probabilities, as prediction markets are less susceptible to biases or limitations inherent in sportsbook models. While both aim to predict the same outcomes, the mechanisms and information sources differ, potentially resulting in varying odds for the same event.

Several signals could influence this market before resolution. Any news regarding player form, team strategies, or potential roster changes for either Team Liquid or LOS could significantly shift probabilities. In-game performance during the Worlds Group Stage, including wins or losses against other opponents, will also be closely watched. Unexpected announcements about player health or visa issues could also move the market. Furthermore, major upsets in other matches within the tournament could indirectly affect perceptions of team strength and influence trading activity in this market.