TOTAL VOLUME:
$115.6b
24H VOL:
$133,011,570
24H TRANSACTIONS:
1,340,542,706
OPEN INTEREST:
$1,203,867,790
312,922
Markets across
30,463
events
MATCHED EVENTS:
3,146
PLATFORM COVERAGE:
5
Polymarket:
42%
VS.
Kalshi:
58%
Any Player Quadra Kill
- Polymarket
Any Player Quadra Kill - Polymarket
98%
1W
News
Positive
Negative
Neutral
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No volume data
Aug 23
Aug 23
Vol.
$0.0
·
Resolves Aug 27, 2026
Time left: 03d:16h:13m
$
This group contains markets for the LCK Play-In match between Nongshim Red Force and BNK FEARX, covering series outcomes, individual game results, and in-game statistics across multiple games in a best-of-five series.
This market refers to the LoL Lower bracket semifinal match between Nongshim Red Force and BNK FEARX in the LCK Play-In, initially scheduled for August 27, 2026 at 4:00 AM ET. This market will resolve to "Nongshim Red Force" if Nongshim Red Force win the match against BNK FEARX. This market will resolve to "BNK FEARX" if BNK FEARX win the match against Nongshim Red Force. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 10, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 27, 2026 at 4:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
In the upcoming LCK best-of-series match scheduled for 2026-08-27 08:00 UTC: if BNK FEARX wins the series, the market will resolve to "BNK FEARX"; if Nongshim Red Force wins the series, the market will resolve to "Nongshim Red Force". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LCK broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.
This market resolves around Aug 27, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result is based on the official LCK Play-In match results, specifically the best-of-five series between the competing teams. Once the match concludes and the winner is announced by league officials, the market settles automatically — no additional verification steps are required beyond standard public confirmation of the match outcome.
Key signals such as starting lineup announcements, in-game performance metrics, and coach strategies can shift this market dramatically before Aug 27, 2026. Unexpected player substitutions or strategic changes during play can rapidly alter probability assessments across platforms. Additionally, broader eSports news like sponsorship impacts or tournament rule updates may influence trader sentiment, causing rapid adjustments in odds and volume as the match approaches its final outcome.