TOTAL VOLUME:

$154.5b

24H VOL:

$271,200,656

24H TRANSACTIONS:

2,984,640,614

OPEN INTEREST:

$1,922,627,141

420,368

Markets across

40,352

events

MATCHED EVENTS:

4,484

PLATFORM COVERAGE:

5

Polymarket:

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VS.

Kalshi:

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LoL: Mental Rush vs SK Gaming Avarosa (BO5) - LGC Rising Playoffs
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What is the result of Mental Rush vs SK Gaming Avarosa?

Volume:
$158,706

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Oct 19, 2026

Closed: Oct 19, 8:23 PM EST

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Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
38%
Yes 100¢No 0¢
—
N/A
$84,842
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
37%
Yes 100¢No 0¢
—
N/A
$17,003
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

100%
Yes 100¢No 0¢
—
N/A
$16,082
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

100%
29%
Yes 100¢No 0¢
—
N/A
$169
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

100%
Yes 100¢No 0¢
—
N/A
$8
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

0%
92%
Yes 0¢No 100¢
—
N/A
$22,507
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$18,095
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
99%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
27%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
27%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
99%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
99%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
100%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
100%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 37

Description

This market refers to the LoL Semifinal 2 match between Mental Rush and SK Gaming Avarosa in the LGC Rising Playoffs, initially scheduled for October 19, 2026 at 12:00 PM ET. This market will resolve to "Mental Rush" if Mental Rush win the match against SK Gaming Avarosa. This market will resolve to "SK Gaming Avarosa" if SK Gaming Avarosa win the match against Mental Rush. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 19, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the LoL Semifinal 2 match between Mental Rush and SK Gaming Avarosa in the LGC Rising Playoffs, initially scheduled for October 19, 2026 at 12:00 PM ET. This market will resolve to "Mental Rush" if Mental Rush win the match against SK Gaming Avarosa. This market will resolve to "SK Gaming Avarosa" if SK Gaming Avarosa win the match against Mental Rush. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 19, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the League of Legends match tracks the current odds for who will win, as well as the price history showing how those odds have changed over time. You can also see the 24-hour trading volume, which currently stands at $158,104. The total volume for this market is $158,706. This allows you to gauge market sentiment and see how much activity there is around different potential outcomes. The dashboard provides a real-time view of how traders are assessing the likelihood of each team’s victory in this best-of-five series.

Currently, prediction market odds often reflect a different perspective than traditional sportsbooks. Sportsbooks typically set initial lines to balance betting action, while this market relies on the collective wisdom of traders. If a large number of traders believe one team is more likely to win, the odds will shift accordingly, potentially diverging from sportsbook offerings. It’s common to see discrepancies, particularly before significant events or when new information emerges. Examining these differences can offer valuable insights into market sentiment and potential value bets.

This market resolves around Oct 19, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Resolution will be based on the official result of the LoL: Mental Rush vs SK Gaming Avarosa (BO5) match in the LGC Rising Playoffs. The winning team, as determined by the best-of-five series, will be the outcome reflected in the market’s resolution. The platform will verify the result against publicly available sources to ensure accuracy and transparency.

Several factors could influence the trading activity in this market. Any news regarding player form, team strategies, or unexpected roster changes could significantly shift trader sentiment. In-game performance during the series itself, such as dominant early game plays or strategic bans, will also likely cause price fluctuations. Major upsets in other related matches or announcements about potential meta shifts within the League of Legends competitive scene could also play a role in how this market evolves leading up to Oct 19, 2026.