TOTAL VOLUME:

$54.4b

24H VOL:

$234,875,025

OPEN INTEREST:

$1,205,330,693

501,301

Markets across

13,585

events

MATCHED EVENTS:

1,825

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: LUA Gaming vs Barça eSports (BO3) - LES Regular Season

Volume:
$17,111
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between LUA Gaming and Barça eSports in the LES Regular Season, initially scheduled for April 30 at 11:00AM ET. This market will resolve to "LUA Gaming" if LUA Gaming win the match against Barça eSports. This market will resolve to "Barça eSports" if Barça eSports win the match against LUA Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All 24 markets across Kalshi and Polymarket share identical resolution logic: official gol.gg data as primary source, 2-hour fallback window, 7-day delay threshold, 50-50 for cancellations and series clinches, and consistent treatment of forfeits and incomplete games.

Primary resolution logic:

Official match statistics from https://gol.gg/esports/home; credible video evidence and consensus reporting if official results unavailable within 2 hours of match conclusion.

Core resolution logic:

  • Series winner (LUA Gaming vs Barça eSports) resolves based on first team to win 2 games; forfeits/disqualifications after play begins count toward series total.
  • Individual game winners (Game 1, Game 2) resolve to the team that wins that specific game; if a game is not completed, it resolves 50-50.
  • Games Total (Over/Under 2.5) resolves Over if 3+ games are played, Under if fewer than 3; forfeits/disqualifications count if match is completed; if match is canceled or clinched before Game 3, resolves 50-50.
  • Game Handicap (BAR -1.5 vs LUA +1.5) resolves to Barça if they win 2+ more games than LUA; otherwise resolves to LUA.
  • Objective markets (Baron, Dragons, Inhibitors) resolve Yes if both teams achieve the objective in that game, No if either or both do not; if the game is not played due to series clinch or forfeit, resolves 50-50; if game begins but does not complete, resolution is based on state at stoppage.
  • Multi-kill markets (Penta Kill, Quadra Kill) resolve Yes if any player on either team achieves the kill type in that game, No if no player does; if the game is not played, resolves 50-50; if game begins but does not complete, resolution is based on whether the kill occurred prior to stoppage.
  • Odd/Even Total Kills markets resolve Odd or Even based on combined champion kills by both teams in that game; executions do not count; if no kills are recorded or the game is not played, resolves 50-50.
  • If match is canceled entirely, delayed beyond 7 days without play beginning, or ends in a tie, all markets resolve 50-50.
  • If match begins but is not completed and one team wins due to opponent forfeiture/disqualification/walkover, series market resolves to the winning team; Games Total and Handicap resolve 50-50; game-specific markets resolve 50-50 unless that specific game was completed.

Edge cases & Clarifications:

  • Series Clinch Before Game 3: If one team wins 2 games before Game 3 is played, Game 3 markets (Baron, Dragons, Inhibitors, Penta Kill, Quadra Kill, Odd/Even Kills) all resolve 50-50. Games Total resolves Under (only 2 games played). Series and Game Handicap resolve to the clinching team.
  • Game Begins But Not Completed: If a game begins but does not finish (e.g., surrender), objective and kill markets resolve based on state at stoppage. If the condition was not met (e.g., both teams did not destroy inhibitors), the market resolves No. If a Penta/Quadra Kill did not occur, it resolves No. Odd/Even Kills resolves based on kills recorded before stoppage.
  • Forfeit/Disqualification/Walkover Before Play: If a team forfeits, is disqualified, or walks over before any game is played, the series market resolves 50-50. If the match begins but one team forfeits during the series, the series resolves to the winning team; Games Total and Handicap resolve 50-50.
  • Match Delayed Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 30, 2026) without play beginning, all markets resolve 50-50.
  • Game Remade: If any game is remade, all resolution for that game is based on the remade game only, not the original.

Timing:

Resolution occurs upon match completion or upon determination that the match will not be completed. Primary resolution source (gol.gg) is checked immediately upon match conclusion; if results are not published within 2 hours, credible video evidence and consensus reporting are used. Markets resolve within 24 hours of match conclusion under normal circumstances.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.