LoL: LGD Gaming vs EDward Gaming (BO3) - LPL Group Nirvana
Volume:
$1,740,028
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a best-of-three League of Legends match between LGD Gaming and EDward Gaming in the LPL Group Nirvana, scheduled for April 23, 2026 at 5:00 AM ET. Markets span series outcomes, individual game winners, objective-based metrics (dragons, barons, inhibitors), kill counts, and rare events (penta/quadra kills). All markets reference gol.gg as the primary resolution source with a 2-hour publication window before consensus reporting is used.
Unified Resolution Criteria (Consistent across platforms)
Both Polymarket and Kalshi resolve based on the official match outcome from gol.gg, with identical treatment of forfeits, walkovers, cancellations, and delays beyond 7 days as 50-50 outcomes.
Primary resolution logic:
Official information from https://gol.gg/esports/home; if unavailable within 2 hours post-event, credible reporting consensus including video evidence.
Core resolution logic:
Series winner market resolves to the team that wins the best-of-3 match (first to 2 games).
Individual game winner markets resolve based on the team that wins that specific game.
In-game stat markets (kills, dragons, inhibitors, baron, penta/quadra kills, first blood) resolve based on game-state data at the time of game completion or surrender.
If the series is canceled, ends in a tie, or is delayed beyond 7 days without a winner, all markets resolve 50-50.
If a game is never played due to forfeit, disqualification, or walkover, game-specific markets resolve 50-50; series outcome resolves to the winning team if the match is completed via forfeit.
If a game begins but is not completed (except via surrender with a winner determined), game-specific markets resolve 50-50.
If a game is remade, resolution is based on the remade game only.
Games won by forfeit, disqualification, walkover, or default count toward series totals if the match is completed.
Edge cases & Clarifications:
Clinching Forfeit: If the clinching game (e.g., Game 3 in a 2-0 series lead) is forfeited, the match is considered completed and resolves to the team that clinched, not 50-50.
Incomplete Game with Surrender: If a game begins but does not complete due to surrender, in-game stat markets resolve based on stats accumulated prior to surrender. If the condition was not met before stoppage, the market resolves to the negative outcome (e.g., 'No' for 'Both Teams Slay Dragon').
Game Never Played Due to Series Clinch: If a game is not played because the series result has already been determined (e.g., one team has won 2 games in a BO3), all game-specific markets for that game resolve 50-50.
Execution vs. Kill Attribution: For kill-count markets (Odd/Even, Over/Under), only champion-to-champion kills count. Executions to turrets, minions, or neutral monsters do not count toward the total.
Dragon Soul and Elder Dragon: For dragon-slay markets, only elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, Cloud) count. Elder Dragon kills do not count toward the 'Both Teams Slay a Dragon' condition.
Timing:
Series resolution occurs upon official announcement of the match winner from gol.gg. Game-specific and in-game stat resolutions occur upon completion or official stoppage of each individual game. If gol.gg has not published results within 2 hours of event conclusion, resolution may proceed based on credible reporting consensus.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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