This market refers to the LoL Winners match between Gen.G and LYON in the First Stand Group B, initially scheduled for March 19 at 2:00PM ET.
This market will resolve to "Gen.G" if Gen.G win the match against LYON.
This market will resolve to "LYON" if LYON win the match against Gen.G.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Unified Resolution Criteria (Consistent across platforms)
Both Polymarket and Kalshi resolve all markets in this group based on official results from gol.gg/esports/home, with identical handling of cancellations, delays beyond 7 days, forfeits, and incomplete games.
Primary resolution logic:
Official information from https://gol.gg/esports/home; if results not published within 2 hours of event conclusion, consensus of credible reporting including video evidence may be used.
Core resolution logic:
Match winner (Gen.G vs LYON BO5) resolves YES for the team that wins the series; if canceled, delayed beyond 7 days without play, or ends in forfeit/walkover before completion, resolves 50-50.
Individual game winners (Games 1-4) resolve YES for the team that wins that specific game; if the game is not completed for any reason, resolves 50-50.
Objective-based markets (Baron, Dragon, Inhibitor, Penta/Quadra Kills) resolve YES if both teams achieve the objective during the specified game; if the game is not played or not completed, resolves 50-50; if the game is completed but the objective was not achieved, resolves NO.
Total Kills Over/Under markets resolve based on the exact kill count in the specified game; if the game is not completed, resolves 50-50.
Odd/Even Total Kills markets resolve based on whether the total kill count is odd or even; if no kills are recorded or the game is not completed, resolves 50-50.
First Blood markets resolve to the team that secures first blood in the specified game; if the game is not completed or first blood never occurs, resolves 50-50.
Games Total O/U 3.5 resolves Over if 4+ games are played, Under if fewer than 4; if match is canceled or delayed beyond 7 days without completion, resolves 50-50.
Games Total O/U 4.5 resolves Over if 5 games are played, Under if fewer than 5; if match is canceled or delayed beyond 7 days without completion, resolves 50-50.
Game Handicap markets resolve based on the game differential; Gen.G (-1.5) wins if Gen.G wins 2+ more games than LYON; Gen.G (-2.5) wins if Gen.G wins 3+ more games than LYON; if match is canceled or incomplete, resolves 50-50.
Kalshi's binary match outcome market (Yes if either team wins) resolves Yes if the match is completed with a winner; resolves Yes regardless of which team wins, as long as the match is completed.
Edge cases & Clarifications:
Game Remakes: If any game is remade, resolution is based on the remade game only, not the original game.
Series Clinching Before Later Games: If a team clinches the series before a later game is needed (e.g., Gen.G wins 3-0 and Game 4 is not played), markets for Games 4-5 resolve 50-50 because those games were never played.
Forfeit or Walkover Mid-Series: If a team forfeits or walks over during the series, the match resolves based on the team that wins due to the opponent's forfeiture; however, if the forfeit occurs before the match begins, the match resolves 50-50.
Incomplete Game with Surrender: If a game begins but is not completed and ends via surrender, objective-based markets resolve based on whether the objective was achieved prior to stoppage; kill count markets resolve 50-50.
7-Day Delay Threshold: If the match is delayed beyond 7 days from the scheduled date (March 19, 2026) without play beginning, all markets resolve 50-50.
Timing:
Resolution occurs upon official publication of results on gol.gg/esports/home within 2 hours of event conclusion; if not published within 2 hours, resolution may use consensus of credible reporting and video evidence. Individual game markets resolve upon completion of that specific game. Series-level markets resolve upon completion of the entire best-of-five series.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.