TOTAL VOLUME:

$61.9b

24H VOL:

$249,705,498

24H TRANSACTIONS:

600,069,390

OPEN INTEREST:

$1,354,509,605

579,516

Markets across

14,317

events

MATCHED EVENTS:

4,116

PLATFORM COVERAGE:

4

Polymarket:

50%

VS.

Kalshi:

50%

BETA
kalshi
polymarket

LoL: FlyQuest vs Dignitas (BO3) - LCS Regular Season? Odds & Prediction Markets

Volume:
$573,597
PredictionHero
Match Winner 100%
polymarket
Game 2 Winner 100%
polymarket
Dignitas 0%
kalshi
Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Apr 2026Jun…020406080100

Closed: Apr 25, 8:00 PM EST

polymarket

Polymarket

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Outcome
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24h
7d
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Description

This market refers to the LoL match between FlyQuest and Dignitas in the LCS Regular Season, initially scheduled for April 25 at 4:00PM ET. This market will resolve to "FlyQuest" if FlyQuest win the match against Dignitas. This market will resolve to "Dignitas" if Dignitas win the match against FlyQuest. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms apply identical resolution logic: markets resolve based on official gol.gg data within 2 hours of event conclusion, with consistent fallback to credible reporting and video evidence; edge cases (cancellation, delay >7 days, forfeit, walkover, remake, incomplete games) uniformly resolve to 50-50 or are evaluated based on completed action prior to stoppage.

Primary resolution logic:

Official information from https://gol.gg/esports/home, with fallback to consensus of credible reporting and video evidence if gol.gg has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Series-level markets (Match Winner, Games Total O/U 2.5, Game Handicap) resolve based on the final series outcome: FlyQuest or Dignitas wins the BO3, or 50-50 if canceled, tied, delayed >7 days, or forfeited before completion.
  • Game-specific markets (Game 1/2/3 Winner, First Blood, Odd/Even Kills, Penta/Quadra Kills, Baron/Dragon/Inhibitor objectives) resolve based on completed game data from gol.gg.
  • If a game is not played due to series clinch, forfeit, disqualification, or walkover, game-specific markets resolve to 50-50.
  • If a game begins but is not completed: objective/kill markets resolve 50-50; First Blood resolves to the team that secured it prior to stoppage, or 50-50 if no First Blood occurred; Game Winner resolves 50-50.
  • If a game is remade, resolution is based on the remade game only (except First Blood, which resolves on the pre-remake game if First Blood occurred, otherwise on the remade game).
  • Total Kills Over/Under markets resolve 50-50 if the game is not completed; otherwise they resolve based on total champion kills (executions do not count).
  • Odd/Even Kills markets resolve 50-50 if no kills are recorded or if the game is not played; otherwise they resolve based on total champion kills.
  • Penta/Quadra Kill markets resolve based on whether the specified multi-kill occurred prior to game stoppage; if the game is not completed and no multi-kill occurred, they resolve NO.
  • Baron/Dragon/Inhibitor markets resolve YES only if both teams completed the objective at least once; if the game is not completed and the condition was not met, they resolve NO; if the game is not played, they resolve 50-50.

Edge cases & Clarifications:

  • Series Clinch Before Game 2 or 3: If a team wins the series before Game 2 or Game 3 is played (e.g., 2-0 after Game 1), all markets specific to the unplayed game(s) resolve to 50-50.
  • Game Remake: If a game is remade, all game-specific markets resolve based on the remade game only. First Blood is an exception: if First Blood occurred in the original game, that result stands; otherwise, First Blood resolves based on the remade game.
  • Incomplete Game with Surrender: If a game begins but ends via surrender before completion, objective and multi-kill markets resolve based on whether the condition was met prior to stoppage. If not met, they resolve NO (or 50-50 for Game Winner). First Blood resolves to the team that secured it, or 50-50 if it did not occur.
  • Delay Beyond 7 Days: If the match is delayed more than 7 days from the scheduled date (April 25, 2026 at 4:00 PM EDT) without a winner determined, all markets resolve to 50-50.
  • Forfeit or Walkover Before Match Start: If the match ends in forfeit, disqualification, or walkover before any game is played, the series-level market (Match Winner) resolves to 50-50; all game-specific markets resolve to 50-50.

Timing:

Resolution occurs upon official publication of final results by gol.gg within 2 hours after the event's conclusion. If gol.gg does not publish within 2 hours, resolution is based on consensus of credible reporting and video evidence. Series-level markets resolve upon determination of the series winner; game-specific markets resolve upon completion of the respective game.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.15.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.