TOTAL VOLUME:
$154.6b
24H VOL:
$333,432,169
24H TRANSACTIONS:
2,984,640,614
OPEN INTEREST:
$1,971,286,090
419,492
Markets across
40,634
events
MATCHED EVENTS:
4,654
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 7, 9:53 AM EST
Opinion
In the upcoming KPL best-of-series match scheduled for 2026-10-07 06:00 UTC: if TOP Esports Armor wins the series, the market will resolve to "TOP Esports Armor"; if Kuaishou Gaming wins the series, the market will resolve to "Kuaishou Gaming". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: https://kpl.qq.com. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.
In the upcoming KPL best-of-series match scheduled for 2026-10-07 06:00 UTC: if TOP Esports Armor wins the series, the market will resolve to "TOP Esports Armor"; if Kuaishou Gaming wins the series, the market will resolve to "Kuaishou Gaming". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: https://kpl.qq.com. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.
Often, prediction market odds offer a different perspective than those found at traditional sportsbooks. This market, like others, can reflect the collective wisdom of a diverse group of forecasters, potentially incorporating information not fully accounted for by sportsbooks. While sportsbooks primarily set odds based on statistical models and expert analysis, this market benefits from the insights of many individuals with varying levels of knowledge. It’s common to see discrepancies, especially in situations with incomplete information or subjective elements influencing the outcome.
On Opinion, this market is priced through a continuous exchange where traders buy and sell contracts representing different outcomes. The price of each contract reflects the current probability of that outcome occurring, as determined by supply and demand. As more people buy contracts for a particular outcome, its price increases, and vice versa. On Opinion, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. This dynamic pricing mechanism allows the market to quickly adapt to new information and changing perceptions about the likelihood of each team winning the Kuaishou vs TOP Esports match.
This market resolves around Oct 7, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution will be based on the official result of the Kuaishou vs TOP Esports match, as declared by the governing body of the competition. The winning team will be determined according to the standard rules of the game, and this outcome will be used to settle all outstanding contracts on Opinion. Traders who correctly predicted the winner will receive a payout based on the final market price.
Several factors could influence the price movement of this market before Oct 7, 2026. Any news regarding player injuries, team strategies, or changes in team rosters could significantly impact predictions. Unexpected announcements about the match schedule or venue could also create volatility. Furthermore, performance in preceding matches or tournaments, and even public sentiment expressed through social media or expert analysis, can all contribute to shifts in the market. Major upsets in related esports events could also indirectly affect this market’s pricing.