TOTAL VOLUME:
$154.3b
24H VOL:
$228,458,490
24H TRANSACTIONS:
2,984,028,936
OPEN INTEREST:
$1,879,276,037
410,833
Markets across
40,345
events
MATCHED EVENTS:
4,363
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Closed: Oct 23, 8:13 PM EST
Limitless
This market refers to the Valorant match between KRÜ Blaze and Gen.G GC in the VCT Game Changers Championship Playoffs, initially scheduled for October 23, 2026 UTC. This market will resolve to "KRÜ Blaze" if KRÜ Blaze win the match against Gen.G GC. This market will resolve to "Gen.G GC" if Gen.G GC win the match against KRÜ Blaze. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 6, 2026, 23:59 UTC (14 calendar days after the originally scheduled start of October 23, 2026 UTC). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Valorant match between KRÜ Blaze and Gen.G GC in the VCT Game Changers Championship Playoffs, initially scheduled for October 23, 2026 UTC. This market will resolve to "KRÜ Blaze" if KRÜ Blaze win the match against Gen.G GC. This market will resolve to "Gen.G GC" if Gen.G GC win the match against KRÜ Blaze. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 6, 2026, 23:59 UTC (14 calendar days after the originally scheduled start of October 23, 2026 UTC). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
On Limitless, this market is priced through a continuous order book where traders buy and sell contracts representing their belief in the outcome. The price of these contracts fluctuates based on supply and demand; if more traders believe KRÜ Blaze will win, the price for that outcome will increase, and vice versa. On Limitless, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. This dynamic pricing mechanism aims to reflect the aggregated probability assessment of all participants. Traders are incentivized to provide accurate predictions, as profitable trades depend on correctly anticipating the final result of the Valorant Champions League match.
This market resolves around Oct 24, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution will be based on the official result of the KRÜ Blaze versus Gen.G GC match in the Valorant Champions League. The winning team, as declared by the tournament organizers, will determine the winning contract in this market. Traders holding contracts on the winning team will be paid out according to the final market price at resolution, while those holding contracts on the losing team will forfeit their stake.
Several factors could influence the price movement of this market. Any news regarding player injuries or changes in team lineups for either KRÜ Blaze or Gen.G GC would likely cause significant shifts. Major announcements about strategic changes or in-game adjustments could also impact trader sentiment. Furthermore, the performance of both teams in preceding matches, or even strong performances in practice scrims, could sway opinions. Unexpected upsets in other Valorant Champions League matches might also indirectly affect this market, as they could alter perceptions of overall team strength and competitive balance.