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Invictus Gaming vs. Top Esports: Game 3 Team Total Kills
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kalshi

Invictus Gaming vs. Top Esports: Game 3 Team Total Kills

Nov 1, 2026, 12:54 AM EST - Nov 3, 2026, 8:00 PM EST
Total volume:
$0
Volume 24h:
N/AN/A
Liquidity:
N/AN/A
Open interest:
$0N/A

Invictus Gaming: 13+

 - Kalshi

Invictus Gaming: 13+ - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolves Nov 3, 2026

Time left: 23h:22m:45s

Invictus Gaming records 13+ champion kills in Game 3

65%chance
Amount

$

Trade on
kalshi

Trade on Kalshi

Join Kalshi and score $25 for your first trade.At 65¢ buys you 154 shares | Odds: 0% Total Payout: $154 | Net Profit: $54 Multiplier: 1.54x | ROI: 54% APY not meaningful
You will be redirected to the platform to complete this trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Invictus Gaming: 13+

Trade
N/A
N/A
65¢
N/A
N/A
N/A
N/A
N/A
23h 22m
Active
kalshi

Top Esports: 14+

N/A
N/A
7¢
N/A
N/A
N/A
N/A
N/A
23h 22m
Active
Total markets: 2

Description

This event tracks the performance of two professional League of Legends teams in a specific game of a high-stakes tournament match. It focuses on whether either team achieves a predetermined number of champion kills during the game. The outcome depends entirely on the official statistics recorded by the tournament organizers at the conclusion of the match.

Kalshi

The event resolves based on whether Invictus Gaming records at least 13 champion kills or Top Esports records at least 14 champion kills in Game 3 of the specified Worlds 2026 match. If the match is postponed beyond 48 hours of its scheduled start time, cancelled before any relevant statistics are published, or forfeited before any play occurs, the market resolves to the last fair price. If the game begins and is later forfeited, shortened, or replayed, resolution uses officially recorded statistics up to the point of interruption, excluding any voided portions. Kalshi explicitly disclaims any affiliation with the governing league, and all trademarks remain the property of their respective owners.