TOTAL VOLUME:
$154.4b
24H VOL:
$235,918,089
24H TRANSACTIONS:
2,984,028,936
OPEN INTEREST:
$1,884,820,873
413,109
Markets across
40,428
events
MATCHED EVENTS:
4,364
PLATFORM COVERAGE:
5
Polymarket:
37%
VS.
Kalshi:
63%
Invictus Gaming: 3+
- Kalshi
Invictus Gaming: 3+ - Kalshi
1W
News
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Negative
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Vol.
·
Resolves Nov 3, 2026
Time left: 01d:02h:55m
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This event tracks the performance of two professional esports teams in a specific game of a competitive League of Legends match, focusing on how many times they secure control of a key in-game area. The outcome depends on whether either team achieves a predetermined number of such controls during the game.
The event resolves based on the number of dragon kills (including elder dragon) achieved by either Invictus Gaming or Top Esports in Game 2 of their Worlds 2026 match scheduled for November 3, 2026. Each market corresponds to a specific threshold of dragon kills for each team, resolving to Yes if the team meets or exceeds its respective threshold. If the match is postponed beyond 48 hours, cancelled, or forfeited before any relevant statistics are recorded, all markets resolve to the last fair price. If the match begins but is later forfeited, shortened, or replayed, resolution is based on officially published statistics from the completed portions of the game; voided statistics from any replayed segments are excluded. The markets are strictly tied to the originally scheduled game and its official statistics, with no affiliation to the governing league.